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Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.h')
-rw-r--r--source/blender/gpu/intern/gpu_context_private.h68
1 files changed, 0 insertions, 68 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.h b/source/blender/gpu/intern/gpu_context_private.h
deleted file mode 100644
index f64cdf439a1..00000000000
--- a/source/blender/gpu/intern/gpu_context_private.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2016 by Mike Erwin.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- *
- * This interface allow GPU to manage GL objects for multiple context and threads.
- */
-
-#ifndef __GPU_CONTEXT_PRIVATE_H__
-#define __GPU_CONTEXT_PRIVATE_H__
-
-#include "GPU_context.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct GPUFrameBuffer;
-
-GLuint GPU_vao_default(void);
-GLuint GPU_framebuffer_default(void);
-
-/* These require a gl ctx bound. */
-GLuint GPU_buf_alloc(void);
-GLuint GPU_tex_alloc(void);
-GLuint GPU_vao_alloc(void);
-GLuint GPU_fbo_alloc(void);
-
-/* These can be called any threads even without gl ctx. */
-void GPU_buf_free(GLuint buf_id);
-void GPU_tex_free(GLuint tex_id);
-/* These two need the ctx the id was created with. */
-void GPU_vao_free(GLuint vao_id, GPUContext *ctx);
-void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx);
-
-void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch);
-void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch);
-
-void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
-void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
-
-void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb);
-struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx);
-
-struct GPUMatrixState *gpu_context_active_matrix_state_get(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __GPU_CONTEXT_PRIVATE_H__ */