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Diffstat (limited to 'source/blender/gpu/intern/gpu_context_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_context_private.h | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/source/blender/gpu/intern/gpu_context_private.h b/source/blender/gpu/intern/gpu_context_private.h deleted file mode 100644 index f64cdf439a1..00000000000 --- a/source/blender/gpu/intern/gpu_context_private.h +++ /dev/null @@ -1,68 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2016 by Mike Erwin. - * All rights reserved. - */ - -/** \file - * \ingroup gpu - * - * This interface allow GPU to manage GL objects for multiple context and threads. - */ - -#ifndef __GPU_CONTEXT_PRIVATE_H__ -#define __GPU_CONTEXT_PRIVATE_H__ - -#include "GPU_context.h" - -#ifdef __cplusplus -extern "C" { -#endif - -struct GPUFrameBuffer; - -GLuint GPU_vao_default(void); -GLuint GPU_framebuffer_default(void); - -/* These require a gl ctx bound. */ -GLuint GPU_buf_alloc(void); -GLuint GPU_tex_alloc(void); -GLuint GPU_vao_alloc(void); -GLuint GPU_fbo_alloc(void); - -/* These can be called any threads even without gl ctx. */ -void GPU_buf_free(GLuint buf_id); -void GPU_tex_free(GLuint tex_id); -/* These two need the ctx the id was created with. */ -void GPU_vao_free(GLuint vao_id, GPUContext *ctx); -void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx); - -void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch); -void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch); - -void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); -void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); - -void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb); -struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx); - -struct GPUMatrixState *gpu_context_active_matrix_state_get(void); - -#ifdef __cplusplus -} -#endif - -#endif /* __GPU_CONTEXT_PRIVATE_H__ */ |