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Diffstat (limited to 'source/blender/gpu/intern/gpu_debug.c')
-rw-r--r--source/blender/gpu/intern/gpu_debug.c700
1 files changed, 61 insertions, 639 deletions
diff --git a/source/blender/gpu/intern/gpu_debug.c b/source/blender/gpu/intern/gpu_debug.c
index 859aab9565f..8aea87ef659 100644
--- a/source/blender/gpu/intern/gpu_debug.c
+++ b/source/blender/gpu/intern/gpu_debug.c
@@ -20,7 +20,7 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): Brecht Van Lommel, Jason Wilkins.
+ * Contributor(s): Brecht Van Lommel, Jason Wilkins, Mike Erwin.
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -44,122 +44,18 @@
#include <stdlib.h>
#include <string.h>
-#define CASE_CODE_RETURN_STR(code) case code: return #code;
+#ifndef __APPLE__ /* only non-Apple systems implement OpenGL debug callbacks */
-static const char *gpu_gl_error_symbol(GLenum err)
-{
- switch (err) {
- CASE_CODE_RETURN_STR(GL_NO_ERROR)
- CASE_CODE_RETURN_STR(GL_INVALID_ENUM)
- CASE_CODE_RETURN_STR(GL_INVALID_VALUE)
- CASE_CODE_RETURN_STR(GL_INVALID_OPERATION)
- CASE_CODE_RETURN_STR(GL_STACK_OVERFLOW)
- CASE_CODE_RETURN_STR(GL_STACK_UNDERFLOW)
- CASE_CODE_RETURN_STR(GL_OUT_OF_MEMORY)
-
-#if GL_ARB_imaging
- CASE_CODE_RETURN_STR(GL_TABLE_TOO_LARGE)
-#endif
-
-#if defined(WITH_GLU)
- CASE_CODE_RETURN_STR(GLU_INVALID_ENUM)
- CASE_CODE_RETURN_STR(GLU_INVALID_VALUE)
- CASE_CODE_RETURN_STR(GLU_OUT_OF_MEMORY)
-#endif
+/* control whether we use older AMD_debug_output extension
+ * some supported GPU + OS combos do not have the newer extensions */
+# define LEGACY_DEBUG 1
- default:
- return "<unknown error>";
- }
-}
-
-#undef CASE_CODE_RETURN_STR
-
-
-static bool gpu_report_gl_errors(const char *file, int line, const char *str)
-{
- GLenum gl_error = glGetError();
-
- if (gl_error == GL_NO_ERROR) {
- return true;
- }
- else {
- /* glGetError should have cleared the error flag, so if we get the
- * same flag twice that means glGetError itself probably triggered
- * the error. This happens on Windows if the GL context is invalid.
- */
- {
- GLenum new_error = glGetError();
- if (gl_error == new_error) {
- fprintf(stderr, "GL: Possible context invalidation issue\n");
- return false;
- }
- }
-
- fprintf(stderr,
- "%s:%d: ``%s'' -> GL Error (0x%04X - %s): %s\n",
- file, line, str, gl_error,
- gpu_gl_error_symbol(gl_error),
- gpuErrorString(gl_error));
-
- return false;
- }
-}
-
-
-const char *gpuErrorString(GLenum err)
-{
- switch (err) {
- case GL_NO_ERROR:
- return "No Error";
-
- case GL_INVALID_ENUM:
- return "Invalid Enumeration";
-
- case GL_INVALID_VALUE:
- return "Invalid Value";
-
- case GL_INVALID_OPERATION:
- return "Invalid Operation";
-
- case GL_STACK_OVERFLOW:
- return "Stack Overflow";
-
- case GL_STACK_UNDERFLOW:
- return "Stack Underflow";
-
- case GL_OUT_OF_MEMORY:
- return "Out of Memory";
-
-#if GL_ARB_imaging
- case GL_TABLE_TOO_LARGE:
- return "Table Too Large";
-#endif
-
-#if defined(WITH_GLU)
- case GLU_INVALID_ENUM:
- return "Invalid Enum (GLU)";
-
- case GLU_INVALID_VALUE:
- return "Invalid Value (GLU)";
-
- case GLU_OUT_OF_MEMORY:
- return "Out of Memory (GLU)";
-#endif
-
- default:
- return "<unknown error>";
- }
-}
-
-
-/* Debug callbacks need the same calling convention as OpenGL functions.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define APIENTRY __stdcall
-#else
-# define APIENTRY
-#endif
+/* Debug callbacks need the same calling convention as OpenGL functions. */
+# if defined(_WIN32)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
static const char *source_name(GLenum source)
@@ -189,32 +85,11 @@ static const char *message_type_name(GLenum message)
}
}
-static const char *category_name_amd(GLenum category)
-{
- switch (category) {
- case GL_DEBUG_CATEGORY_API_ERROR_AMD: return "API error";
- case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD: return "window system";
- case GL_DEBUG_CATEGORY_DEPRECATION_AMD: return "deprecated behavior";
- case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD: return "undefined behavior";
- case GL_DEBUG_CATEGORY_PERFORMANCE_AMD: return "performance";
- case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD: return "shader compiler";
- case GL_DEBUG_CATEGORY_APPLICATION_AMD: return "application";
- case GL_DEBUG_CATEGORY_OTHER_AMD: return "other";
- default: return "???";
- }
-}
-
-
static void APIENTRY gpu_debug_proc(
GLenum source, GLenum type, GLuint UNUSED(id),
GLenum severity, GLsizei UNUSED(length),
const GLchar *message, const GLvoid *UNUSED(userParm))
{
- if (type == GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR) {
- /* Blender 2.7x uses OpenGL 2.1, we don't care if features are deprecated */
- return;
- }
-
bool backtrace = false;
switch (severity) {
@@ -233,18 +108,28 @@ static void APIENTRY gpu_debug_proc(
}
}
+# if LEGACY_DEBUG
+
+static const char *category_name_amd(GLenum category)
+{
+ switch (category) {
+ case GL_DEBUG_CATEGORY_API_ERROR_AMD: return "API error";
+ case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD: return "window system";
+ case GL_DEBUG_CATEGORY_DEPRECATION_AMD: return "deprecated behavior";
+ case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD: return "undefined behavior";
+ case GL_DEBUG_CATEGORY_PERFORMANCE_AMD: return "performance";
+ case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD: return "shader compiler";
+ case GL_DEBUG_CATEGORY_APPLICATION_AMD: return "application";
+ case GL_DEBUG_CATEGORY_OTHER_AMD: return "other";
+ default: return "???";
+ }
+}
-#ifndef GLEW_ES_ONLY
static void APIENTRY gpu_debug_proc_amd(
GLuint UNUSED(id), GLenum category,
GLenum severity, GLsizei UNUSED(length),
const GLchar *message, GLvoid *UNUSED(userParm))
{
- if (category == GL_DEBUG_CATEGORY_DEPRECATION_AMD) {
- /* Blender 2.7x uses OpenGL 2.1, we don't care if features are deprecated */
- return;
- }
-
bool backtrace = false;
switch (severity) {
@@ -261,148 +146,88 @@ static void APIENTRY gpu_debug_proc_amd(
fflush(stderr);
}
}
-#endif
+# endif /* LEGACY_DEBUG */
-
-#undef APIENTRY
+# undef APIENTRY
+#endif /* not Apple */
void gpu_debug_init(void)
{
+#ifdef __APPLE__
+ fprintf(stderr, "OpenGL debug callback is not available on Apple.\n");
+#else /* not Apple */
const char success[] = "Successfully hooked OpenGL debug callback.";
-#if !defined(WITH_GLEW_ES) && !defined(GLEW_ES_ONLY)
- if (GLEW_VERSION_4_3) {
- fprintf(stderr, "Using OpenGL 4.3 debug facilities\n");
- glEnable(GL_DEBUG_OUTPUT);
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback((GLDEBUGPROC)gpu_debug_proc, mxGetCurrentContext());
- glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
- GPU_string_marker(success);
- return;
- }
-#endif
-
- if (GLEW_KHR_debug) {
-#ifndef GLEW_ES_ONLY
- fprintf(stderr, "Using KHR_debug extension\n");
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
+ fprintf(stderr, "Using %s\n", GLEW_VERSION_4_3 ? "OpenGL 4.3 debug facilities" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback((GLDEBUGPROC)gpu_debug_proc, mxGetCurrentContext());
+ glDebugMessageCallback((GLDEBUGPROC)gpu_debug_proc, NULL);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
GPU_string_marker(success);
-#endif
- return;
}
-
-#ifndef GLEW_ES_ONLY
- if (GLEW_ARB_debug_output) {
+ else if (GLEW_ARB_debug_output) {
fprintf(stderr, "Using ARB_debug_output extension\n");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallbackARB((GLDEBUGPROCARB)gpu_debug_proc, mxGetCurrentContext());
+ glDebugMessageCallbackARB((GLDEBUGPROCARB)gpu_debug_proc, NULL);
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
GPU_string_marker(success);
-
- return;
}
-
- if (GLEW_AMD_debug_output) {
+# if LEGACY_DEBUG
+ else if (GLEW_AMD_debug_output) {
fprintf(stderr, "Using AMD_debug_output extension\n");
- glDebugMessageCallbackAMD(gpu_debug_proc_amd, mxGetCurrentContext());
+ glDebugMessageCallbackAMD(gpu_debug_proc_amd, NULL);
glDebugMessageEnableAMD(GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
GPU_string_marker(success);
-
- return;
}
-#endif
-
- fprintf(stderr, "Failed to hook OpenGL debug callback.\n");
-
- return;
+# endif
+ else {
+ fprintf(stderr, "Failed to hook OpenGL debug callback.\n");
+ }
+#endif /* not Apple */
}
void gpu_debug_exit(void)
{
-#ifndef WITH_GLEW_ES
-#ifndef GLEW_ES_ONLY
- if (GLEW_VERSION_4_3) {
- glDebugMessageCallback(NULL, NULL);
-
- return;
- }
-#endif
-#endif
-
- if (GLEW_KHR_debug) {
-#ifndef GLEW_ES_ONLY
+#ifndef __APPLE__
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
glDebugMessageCallback(NULL, NULL);
-#endif
- return;
}
-
-#ifndef GLEW_ES_ONLY
- if (GLEW_ARB_debug_output) {
+ else if (GLEW_ARB_debug_output) {
glDebugMessageCallbackARB(NULL, NULL);
-
- return;
}
-
- if (GLEW_AMD_debug_output) {
+# if LEGACY_DEBUG
+ else if (GLEW_AMD_debug_output) {
glDebugMessageCallbackAMD(NULL, NULL);
-
- return;
}
+# endif
#endif
-
- return;
}
void GPU_string_marker(const char *buf)
{
-#ifndef WITH_GLEW_ES
-#ifndef GLEW_ES_ONLY
- if (GLEW_VERSION_4_3) {
- glDebugMessageInsert(
- GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
- GL_DEBUG_SEVERITY_NOTIFICATION, -1, buf);
-
- return;
- }
-#endif
-#endif
-
- if (GLEW_KHR_debug) {
-#ifndef GLEW_ES_ONLY
+#ifdef __APPLE__
+ UNUSED_VARS(buf);
+#else /* not Apple */
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
glDebugMessageInsert(
GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
GL_DEBUG_SEVERITY_NOTIFICATION, -1, buf);
-#endif
- return;
}
-
-#ifndef GLEW_ES_ONLY
- if (GLEW_ARB_debug_output) {
+ else if (GLEW_ARB_debug_output) {
glDebugMessageInsertARB(
GL_DEBUG_SOURCE_APPLICATION_ARB, GL_DEBUG_TYPE_OTHER_ARB, 0,
GL_DEBUG_SEVERITY_LOW_ARB, -1, buf);
-
- return;
}
-
- if (GLEW_AMD_debug_output) {
+# if LEGACY_DEBUG
+ else if (GLEW_AMD_debug_output) {
glDebugMessageInsertAMD(
GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_SEVERITY_LOW_AMD, 0,
0, buf);
-
- return;
}
-
- if (GLEW_GREMEDY_string_marker) {
- glStringMarkerGREMEDY(0, buf);
-
- return;
- }
-#endif
+# endif
+#endif /* not Apple */
}
void GPU_print_error_debug(const char *str)
@@ -410,406 +235,3 @@ void GPU_print_error_debug(const char *str)
if (G.debug & G_DEBUG)
fprintf(stderr, "GPU: %s\n", str);
}
-
-
-void GPU_assert_no_gl_errors(const char *file, int line, const char *str)
-{
- if (G.debug) {
- GLboolean gl_ok = gpu_report_gl_errors(file, line, str);
-
- BLI_assert(gl_ok);
- (void) gl_ok;
- }
-}
-
-
-static void gpu_state_print_fl_ex(const char *name, GLenum type)
-{
-#define MAX_ARRAY_SIZE 64
-
- const unsigned char err_mark[4] = {0xff, 0xff, 0xff, 0xff};
-
- float value[MAX_ARRAY_SIZE];
- int a;
-
- memset(value, 0xff, sizeof(value));
- glGetFloatv(type, value);
-
- if (glGetError() == GL_NO_ERROR) {
- printf("%s: ", name);
- for (a = 0; a < MAX_ARRAY_SIZE; a++) {
- if (memcmp(&value[a], err_mark, sizeof(value[a])) == 0) {
- break;
- }
- printf("%.2f ", value[a]);
- }
- printf("\n");
- }
-
-#undef MAX_ARRAY_SIZE
-}
-
-#define gpu_state_print_fl(val) gpu_state_print_fl_ex(#val, val)
-
-void GPU_state_print(void)
-{
- GPU_ASSERT_NO_GL_ERRORS("GPU_state_print"); /* clear any errors */
-
- gpu_state_print_fl(GL_ACCUM_ALPHA_BITS);
- gpu_state_print_fl(GL_ACCUM_BLUE_BITS);
- gpu_state_print_fl(GL_ACCUM_CLEAR_VALUE);
- gpu_state_print_fl(GL_ACCUM_GREEN_BITS);
- gpu_state_print_fl(GL_ACCUM_RED_BITS);
- gpu_state_print_fl(GL_ACTIVE_TEXTURE);
- gpu_state_print_fl(GL_ALIASED_LINE_WIDTH_RANGE);
- gpu_state_print_fl(GL_ALIASED_POINT_SIZE_RANGE);
- gpu_state_print_fl(GL_ALPHA_BIAS);
- gpu_state_print_fl(GL_ALPHA_BITS);
- gpu_state_print_fl(GL_ALPHA_SCALE);
- gpu_state_print_fl(GL_ALPHA_TEST);
- gpu_state_print_fl(GL_ALPHA_TEST_FUNC);
- gpu_state_print_fl(GL_ALPHA_TEST_REF);
- gpu_state_print_fl(GL_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_AUTO_NORMAL);
- gpu_state_print_fl(GL_AUX_BUFFERS);
- gpu_state_print_fl(GL_BLEND);
- gpu_state_print_fl(GL_BLEND_COLOR);
- gpu_state_print_fl(GL_BLEND_DST_ALPHA);
- gpu_state_print_fl(GL_BLEND_DST_RGB);
- gpu_state_print_fl(GL_BLEND_EQUATION_ALPHA);
- gpu_state_print_fl(GL_BLEND_EQUATION_RGB);
- gpu_state_print_fl(GL_BLEND_SRC_ALPHA);
- gpu_state_print_fl(GL_BLEND_SRC_RGB);
- gpu_state_print_fl(GL_BLUE_BIAS);
- gpu_state_print_fl(GL_BLUE_BITS);
- gpu_state_print_fl(GL_BLUE_SCALE);
- gpu_state_print_fl(GL_CLIENT_ACTIVE_TEXTURE);
- gpu_state_print_fl(GL_CLIENT_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_CLIP_PLANE0);
- gpu_state_print_fl(GL_COLOR_ARRAY);
- gpu_state_print_fl(GL_COLOR_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_COLOR_ARRAY_SIZE);
- gpu_state_print_fl(GL_COLOR_ARRAY_STRIDE);
- gpu_state_print_fl(GL_COLOR_ARRAY_TYPE);
- gpu_state_print_fl(GL_COLOR_CLEAR_VALUE);
- gpu_state_print_fl(GL_COLOR_LOGIC_OP);
- gpu_state_print_fl(GL_COLOR_MATERIAL);
- gpu_state_print_fl(GL_COLOR_MATERIAL_FACE);
- gpu_state_print_fl(GL_COLOR_MATERIAL_PARAMETER);
- gpu_state_print_fl(GL_COLOR_MATRIX);
- gpu_state_print_fl(GL_COLOR_MATRIX_STACK_DEPTH);
- gpu_state_print_fl(GL_COLOR_SUM);
- gpu_state_print_fl(GL_COLOR_TABLE);
- gpu_state_print_fl(GL_COLOR_WRITEMASK);
- gpu_state_print_fl(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
- gpu_state_print_fl(GL_COMPRESSED_TEXTURE_FORMATS);
- gpu_state_print_fl(GL_CONVOLUTION_1D);
- gpu_state_print_fl(GL_CONVOLUTION_2D);
- gpu_state_print_fl(GL_CULL_FACE);
- gpu_state_print_fl(GL_CULL_FACE_MODE);
- gpu_state_print_fl(GL_CURRENT_COLOR);
- gpu_state_print_fl(GL_CURRENT_FOG_COORD);
- gpu_state_print_fl(GL_CURRENT_INDEX);
- gpu_state_print_fl(GL_CURRENT_NORMAL);
- gpu_state_print_fl(GL_CURRENT_PROGRAM);
- gpu_state_print_fl(GL_CURRENT_RASTER_COLOR);
- gpu_state_print_fl(GL_CURRENT_RASTER_DISTANCE);
- gpu_state_print_fl(GL_CURRENT_RASTER_INDEX);
- gpu_state_print_fl(GL_CURRENT_RASTER_POSITION);
- gpu_state_print_fl(GL_CURRENT_RASTER_POSITION_VALID);
- gpu_state_print_fl(GL_CURRENT_RASTER_SECONDARY_COLOR);
- gpu_state_print_fl(GL_CURRENT_RASTER_TEXTURE_COORDS);
- gpu_state_print_fl(GL_CURRENT_SECONDARY_COLOR);
- gpu_state_print_fl(GL_CURRENT_TEXTURE_COORDS);
- gpu_state_print_fl(GL_DEPTH_BIAS);
- gpu_state_print_fl(GL_DEPTH_BITS);
- gpu_state_print_fl(GL_DEPTH_CLEAR_VALUE);
- gpu_state_print_fl(GL_DEPTH_FUNC);
- gpu_state_print_fl(GL_DEPTH_RANGE);
- gpu_state_print_fl(GL_DEPTH_SCALE);
- gpu_state_print_fl(GL_DEPTH_TEST);
- gpu_state_print_fl(GL_DEPTH_WRITEMASK);
- gpu_state_print_fl(GL_DITHER);
- gpu_state_print_fl(GL_DOUBLEBUFFER);
- gpu_state_print_fl(GL_DRAW_BUFFER);
- gpu_state_print_fl(GL_DRAW_BUFFER0);
- gpu_state_print_fl(GL_EDGE_FLAG);
- gpu_state_print_fl(GL_EDGE_FLAG_ARRAY);
- gpu_state_print_fl(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_EDGE_FLAG_ARRAY_STRIDE);
- gpu_state_print_fl(GL_ELEMENT_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_FEEDBACK_BUFFER_SIZE);
- gpu_state_print_fl(GL_FEEDBACK_BUFFER_TYPE);
- gpu_state_print_fl(GL_FOG);
- gpu_state_print_fl(GL_FOG_COLOR);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY_STRIDE);
- gpu_state_print_fl(GL_FOG_COORD_ARRAY_TYPE);
- gpu_state_print_fl(GL_FOG_COORD_SRC);
- gpu_state_print_fl(GL_FOG_DENSITY);
- gpu_state_print_fl(GL_FOG_END);
- gpu_state_print_fl(GL_FOG_HINT);
- gpu_state_print_fl(GL_FOG_INDEX);
- gpu_state_print_fl(GL_FOG_MODE);
- gpu_state_print_fl(GL_FOG_START);
- gpu_state_print_fl(GL_FRAGMENT_PROGRAM_ARB); /* TODO: remove ARB program support */
- gpu_state_print_fl(GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
- gpu_state_print_fl(GL_FRONT_FACE);
- gpu_state_print_fl(GL_GENERATE_MIPMAP_HINT);
- gpu_state_print_fl(GL_GREEN_BIAS);
- gpu_state_print_fl(GL_GREEN_BITS);
- gpu_state_print_fl(GL_GREEN_SCALE);
- gpu_state_print_fl(GL_HISTOGRAM);
- gpu_state_print_fl(GL_INDEX_ARRAY);
- gpu_state_print_fl(GL_INDEX_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_INDEX_ARRAY_STRIDE);
- gpu_state_print_fl(GL_INDEX_ARRAY_TYPE);
- gpu_state_print_fl(GL_INDEX_BITS);
- gpu_state_print_fl(GL_INDEX_CLEAR_VALUE);
- gpu_state_print_fl(GL_INDEX_LOGIC_OP);
- gpu_state_print_fl(GL_INDEX_MODE);
- gpu_state_print_fl(GL_INDEX_OFFSET);
- gpu_state_print_fl(GL_INDEX_SHIFT);
- gpu_state_print_fl(GL_INDEX_WRITEMASK);
- gpu_state_print_fl(GL_LIGHT0);
- gpu_state_print_fl(GL_LIGHT1);
- gpu_state_print_fl(GL_LIGHT2);
- gpu_state_print_fl(GL_LIGHT3);
- gpu_state_print_fl(GL_LIGHT4);
- gpu_state_print_fl(GL_LIGHT5);
- gpu_state_print_fl(GL_LIGHT6);
- gpu_state_print_fl(GL_LIGHT7);
- gpu_state_print_fl(GL_LIGHTING);
- gpu_state_print_fl(GL_LIGHT_MODEL_AMBIENT);
- gpu_state_print_fl(GL_LIGHT_MODEL_COLOR_CONTROL);
- gpu_state_print_fl(GL_LIGHT_MODEL_LOCAL_VIEWER);
- gpu_state_print_fl(GL_LIGHT_MODEL_TWO_SIDE);
- gpu_state_print_fl(GL_LINE_SMOOTH);
- gpu_state_print_fl(GL_LINE_SMOOTH_HINT);
- gpu_state_print_fl(GL_LINE_STIPPLE);
- gpu_state_print_fl(GL_LINE_STIPPLE_PATTERN);
- gpu_state_print_fl(GL_LINE_STIPPLE_REPEAT);
- gpu_state_print_fl(GL_LINE_WIDTH);
- gpu_state_print_fl(GL_LINE_WIDTH_GRANULARITY);
- gpu_state_print_fl(GL_LINE_WIDTH_RANGE);
- gpu_state_print_fl(GL_LIST_BASE);
- gpu_state_print_fl(GL_LIST_INDEX);
- gpu_state_print_fl(GL_LIST_MODE);
- gpu_state_print_fl(GL_LOGIC_OP);
- gpu_state_print_fl(GL_LOGIC_OP_MODE);
- gpu_state_print_fl(GL_MAP1_COLOR_4);
- gpu_state_print_fl(GL_MAP1_GRID_DOMAIN);
- gpu_state_print_fl(GL_MAP1_GRID_SEGMENTS);
- gpu_state_print_fl(GL_MAP1_INDEX);
- gpu_state_print_fl(GL_MAP1_NORMAL);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_1);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_2);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_3);
- gpu_state_print_fl(GL_MAP1_TEXTURE_COORD_4);
- gpu_state_print_fl(GL_MAP1_VERTEX_3);
- gpu_state_print_fl(GL_MAP1_VERTEX_4);
- gpu_state_print_fl(GL_MAP2_COLOR_4);
- gpu_state_print_fl(GL_MAP2_GRID_DOMAIN);
- gpu_state_print_fl(GL_MAP2_GRID_SEGMENTS);
- gpu_state_print_fl(GL_MAP2_INDEX);
- gpu_state_print_fl(GL_MAP2_NORMAL);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_1);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_2);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_3);
- gpu_state_print_fl(GL_MAP2_TEXTURE_COORD_4);
- gpu_state_print_fl(GL_MAP2_VERTEX_3);
- gpu_state_print_fl(GL_MAP2_VERTEX_4);
- gpu_state_print_fl(GL_MAP_COLOR);
- gpu_state_print_fl(GL_MAP_STENCIL);
- gpu_state_print_fl(GL_MATRIX_MODE);
- gpu_state_print_fl(GL_MAX_3D_TEXTURE_SIZE);
- gpu_state_print_fl(GL_MAX_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_CLIP_PLANES);
- gpu_state_print_fl(GL_MAX_COLOR_MATRIX_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
- gpu_state_print_fl(GL_MAX_CUBE_MAP_TEXTURE_SIZE);
- gpu_state_print_fl(GL_MAX_DRAW_BUFFERS);
- gpu_state_print_fl(GL_MAX_ELEMENTS_INDICES);
- gpu_state_print_fl(GL_MAX_ELEMENTS_VERTICES);
- gpu_state_print_fl(GL_MAX_EVAL_ORDER);
- gpu_state_print_fl(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
- gpu_state_print_fl(GL_MAX_LIGHTS);
- gpu_state_print_fl(GL_MAX_LIST_NESTING);
- gpu_state_print_fl(GL_MAX_MODELVIEW_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_NAME_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_PIXEL_MAP_TABLE);
- gpu_state_print_fl(GL_MAX_PROJECTION_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_TEXTURE_COORDS);
- gpu_state_print_fl(GL_MAX_TEXTURE_IMAGE_UNITS);
- gpu_state_print_fl(GL_MAX_TEXTURE_LOD_BIAS);
- gpu_state_print_fl(GL_MAX_TEXTURE_SIZE);
- gpu_state_print_fl(GL_MAX_TEXTURE_STACK_DEPTH);
- gpu_state_print_fl(GL_MAX_TEXTURE_UNITS);
- gpu_state_print_fl(GL_MAX_VARYING_FLOATS);
- gpu_state_print_fl(GL_MAX_VERTEX_ATTRIBS);
- gpu_state_print_fl(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- gpu_state_print_fl(GL_MAX_VERTEX_UNIFORM_COMPONENTS);
- gpu_state_print_fl(GL_MAX_VIEWPORT_DIMS);
- gpu_state_print_fl(GL_MINMAX);
- gpu_state_print_fl(GL_MODELVIEW_MATRIX);
- gpu_state_print_fl(GL_MODELVIEW_STACK_DEPTH);
- gpu_state_print_fl(GL_MULTISAMPLE);
- gpu_state_print_fl(GL_NAME_STACK_DEPTH);
- gpu_state_print_fl(GL_NORMALIZE);
- gpu_state_print_fl(GL_NORMAL_ARRAY);
- gpu_state_print_fl(GL_NORMAL_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_NORMAL_ARRAY_STRIDE);
- gpu_state_print_fl(GL_NORMAL_ARRAY_TYPE);
- gpu_state_print_fl(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
- gpu_state_print_fl(GL_PACK_ALIGNMENT);
- gpu_state_print_fl(GL_PACK_IMAGE_HEIGHT);
- gpu_state_print_fl(GL_PACK_LSB_FIRST);
- gpu_state_print_fl(GL_PACK_ROW_LENGTH);
- gpu_state_print_fl(GL_PACK_SKIP_IMAGES);
- gpu_state_print_fl(GL_PACK_SKIP_PIXELS);
- gpu_state_print_fl(GL_PACK_SKIP_ROWS);
- gpu_state_print_fl(GL_PACK_SWAP_BYTES);
- gpu_state_print_fl(GL_PERSPECTIVE_CORRECTION_HINT);
- gpu_state_print_fl(GL_PIXEL_MAP_A_TO_A_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_B_TO_B_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_G_TO_G_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_A_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_B_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_G_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_I_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_I_TO_R_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_R_TO_R_SIZE);
- gpu_state_print_fl(GL_PIXEL_MAP_S_TO_S_SIZE);
- gpu_state_print_fl(GL_PIXEL_PACK_BUFFER_BINDING);
- gpu_state_print_fl(GL_PIXEL_UNPACK_BUFFER_BINDING);
- gpu_state_print_fl(GL_POINT_DISTANCE_ATTENUATION);
- gpu_state_print_fl(GL_POINT_FADE_THRESHOLD_SIZE);
- gpu_state_print_fl(GL_POINT_SIZE);
- gpu_state_print_fl(GL_POINT_SIZE_GRANULARITY);
- gpu_state_print_fl(GL_POINT_SIZE_MAX);
- gpu_state_print_fl(GL_POINT_SIZE_MIN);
- gpu_state_print_fl(GL_POINT_SIZE_RANGE);
- gpu_state_print_fl(GL_POINT_SMOOTH);
- gpu_state_print_fl(GL_POINT_SMOOTH_HINT);
- gpu_state_print_fl(GL_POINT_SPRITE);
- gpu_state_print_fl(GL_POLYGON_MODE);
- gpu_state_print_fl(GL_POLYGON_OFFSET_FACTOR);
- gpu_state_print_fl(GL_POLYGON_OFFSET_FILL);
- gpu_state_print_fl(GL_POLYGON_OFFSET_LINE);
- gpu_state_print_fl(GL_POLYGON_OFFSET_POINT);
- gpu_state_print_fl(GL_POLYGON_OFFSET_UNITS);
- gpu_state_print_fl(GL_POLYGON_SMOOTH);
- gpu_state_print_fl(GL_POLYGON_SMOOTH_HINT);
- gpu_state_print_fl(GL_POLYGON_STIPPLE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_ALPHA_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_ALPHA_SCALE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_BLUE_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_BLUE_SCALE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_COLOR_TABLE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_GREEN_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_GREEN_SCALE);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_RED_BIAS);
- gpu_state_print_fl(GL_POST_COLOR_MATRIX_RED_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_ALPHA_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_ALPHA_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_BLUE_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_BLUE_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_COLOR_TABLE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_GREEN_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_GREEN_SCALE);
- gpu_state_print_fl(GL_POST_CONVOLUTION_RED_BIAS);
- gpu_state_print_fl(GL_POST_CONVOLUTION_RED_SCALE);
- gpu_state_print_fl(GL_PROJECTION_MATRIX);
- gpu_state_print_fl(GL_PROJECTION_STACK_DEPTH);
- gpu_state_print_fl(GL_READ_BUFFER);
- gpu_state_print_fl(GL_RED_BIAS);
- gpu_state_print_fl(GL_RED_BITS);
- gpu_state_print_fl(GL_RED_SCALE);
- gpu_state_print_fl(GL_RENDER_MODE);
- gpu_state_print_fl(GL_RESCALE_NORMAL);
- gpu_state_print_fl(GL_RGBA_MODE);
- gpu_state_print_fl(GL_SAMPLES);
- gpu_state_print_fl(GL_SAMPLE_BUFFERS);
- gpu_state_print_fl(GL_SAMPLE_COVERAGE_INVERT);
- gpu_state_print_fl(GL_SAMPLE_COVERAGE_VALUE);
- gpu_state_print_fl(GL_SCISSOR_BOX);
- gpu_state_print_fl(GL_SCISSOR_TEST);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_SIZE);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_STRIDE);
- gpu_state_print_fl(GL_SECONDARY_COLOR_ARRAY_TYPE);
- gpu_state_print_fl(GL_SELECTION_BUFFER_SIZE);
- gpu_state_print_fl(GL_SEPARABLE_2D);
- gpu_state_print_fl(GL_SHADE_MODEL);
- gpu_state_print_fl(GL_SMOOTH_LINE_WIDTH_GRANULARITY);
- gpu_state_print_fl(GL_SMOOTH_LINE_WIDTH_RANGE);
- gpu_state_print_fl(GL_SMOOTH_POINT_SIZE_GRANULARITY);
- gpu_state_print_fl(GL_SMOOTH_POINT_SIZE_RANGE);
- gpu_state_print_fl(GL_STENCIL_BACK_FAIL);
- gpu_state_print_fl(GL_STENCIL_BACK_FUNC);
- gpu_state_print_fl(GL_STENCIL_BACK_PASS_DEPTH_FAIL);
- gpu_state_print_fl(GL_STENCIL_BACK_PASS_DEPTH_PASS);
- gpu_state_print_fl(GL_STENCIL_BACK_REF);
- gpu_state_print_fl(GL_STENCIL_BACK_VALUE_MASK);
- gpu_state_print_fl(GL_STENCIL_BACK_WRITEMASK);
- gpu_state_print_fl(GL_STENCIL_BITS);
- gpu_state_print_fl(GL_STENCIL_CLEAR_VALUE);
- gpu_state_print_fl(GL_STENCIL_FAIL);
- gpu_state_print_fl(GL_STENCIL_FUNC);
- gpu_state_print_fl(GL_STENCIL_PASS_DEPTH_FAIL);
- gpu_state_print_fl(GL_STENCIL_PASS_DEPTH_PASS);
- gpu_state_print_fl(GL_STENCIL_REF);
- gpu_state_print_fl(GL_STENCIL_TEST);
- gpu_state_print_fl(GL_STENCIL_VALUE_MASK);
- gpu_state_print_fl(GL_STENCIL_WRITEMASK);
- gpu_state_print_fl(GL_STEREO);
- gpu_state_print_fl(GL_SUBPIXEL_BITS);
- gpu_state_print_fl(GL_TEXTURE_1D);
- gpu_state_print_fl(GL_TEXTURE_2D);
- gpu_state_print_fl(GL_TEXTURE_3D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_1D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_2D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_3D);
- gpu_state_print_fl(GL_TEXTURE_BINDING_CUBE_MAP);
- gpu_state_print_fl(GL_TEXTURE_COMPRESSION_HINT);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_SIZE);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_STRIDE);
- gpu_state_print_fl(GL_TEXTURE_COORD_ARRAY_TYPE);
- gpu_state_print_fl(GL_TEXTURE_CUBE_MAP);
- gpu_state_print_fl(GL_TEXTURE_GEN_Q);
- gpu_state_print_fl(GL_TEXTURE_GEN_R);
- gpu_state_print_fl(GL_TEXTURE_GEN_S);
- gpu_state_print_fl(GL_TEXTURE_GEN_T);
- gpu_state_print_fl(GL_TEXTURE_MATRIX);
- gpu_state_print_fl(GL_TEXTURE_STACK_DEPTH);
- gpu_state_print_fl(GL_TRANSPOSE_COLOR_MATRIX);
- gpu_state_print_fl(GL_TRANSPOSE_MODELVIEW_MATRIX);
- gpu_state_print_fl(GL_TRANSPOSE_PROJECTION_MATRIX);
- gpu_state_print_fl(GL_TRANSPOSE_TEXTURE_MATRIX);
- gpu_state_print_fl(GL_UNPACK_ALIGNMENT);
- gpu_state_print_fl(GL_UNPACK_IMAGE_HEIGHT);
- gpu_state_print_fl(GL_UNPACK_LSB_FIRST);
- gpu_state_print_fl(GL_UNPACK_ROW_LENGTH);
- gpu_state_print_fl(GL_UNPACK_SKIP_IMAGES);
- gpu_state_print_fl(GL_UNPACK_SKIP_PIXELS);
- gpu_state_print_fl(GL_UNPACK_SKIP_ROWS);
- gpu_state_print_fl(GL_UNPACK_SWAP_BYTES);
- gpu_state_print_fl(GL_VERTEX_ARRAY);
- gpu_state_print_fl(GL_VERTEX_ARRAY_BUFFER_BINDING);
- gpu_state_print_fl(GL_VERTEX_ARRAY_SIZE);
- gpu_state_print_fl(GL_VERTEX_ARRAY_STRIDE);
- gpu_state_print_fl(GL_VERTEX_ARRAY_TYPE);
- gpu_state_print_fl(GL_VERTEX_PROGRAM_POINT_SIZE);
- gpu_state_print_fl(GL_VERTEX_PROGRAM_TWO_SIDE);
- gpu_state_print_fl(GL_VIEWPORT);
- gpu_state_print_fl(GL_ZOOM_X);
- gpu_state_print_fl(GL_ZOOM_Y);
-}
-
-#undef gpu_state_print_fl