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Diffstat (limited to 'source/blender/gpu/intern/gpu_debug.cc')
-rw-r--r--source/blender/gpu/intern/gpu_debug.cc264
1 files changed, 264 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_debug.cc b/source/blender/gpu/intern/gpu_debug.cc
new file mode 100644
index 00000000000..f7d6236071d
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_debug.cc
@@ -0,0 +1,264 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "BLI_compiler_attrs.h"
+#include "BLI_sys_types.h"
+#include "BLI_system.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_global.h"
+
+#include "GPU_debug.h"
+#include "GPU_glew.h"
+#include "intern/gpu_private.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef __APPLE__ /* only non-Apple systems implement OpenGL debug callbacks */
+
+/* control whether we use older AMD_debug_output extension
+ * some supported GPU + OS combos do not have the newer extensions */
+# define LEGACY_DEBUG 1
+
+/* Debug callbacks need the same calling convention as OpenGL functions. */
+# if defined(_WIN32)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+
+static const char *source_name(GLenum source)
+{
+ switch (source) {
+ case GL_DEBUG_SOURCE_API:
+ return "API";
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
+ return "window system";
+ case GL_DEBUG_SOURCE_SHADER_COMPILER:
+ return "shader compiler";
+ case GL_DEBUG_SOURCE_THIRD_PARTY:
+ return "3rd party";
+ case GL_DEBUG_SOURCE_APPLICATION:
+ return "application";
+ case GL_DEBUG_SOURCE_OTHER:
+ return "other";
+ default:
+ return "???";
+ }
+}
+
+static const char *message_type_name(GLenum message)
+{
+ switch (message) {
+ case GL_DEBUG_TYPE_ERROR:
+ return "error";
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
+ return "deprecated behavior";
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
+ return "undefined behavior";
+ case GL_DEBUG_TYPE_PORTABILITY:
+ return "portability";
+ case GL_DEBUG_TYPE_PERFORMANCE:
+ return "performance";
+ case GL_DEBUG_TYPE_OTHER:
+ return "other";
+ case GL_DEBUG_TYPE_MARKER:
+ return "marker"; /* KHR has this, ARB does not */
+ default:
+ return "???";
+ }
+}
+
+static void APIENTRY gpu_debug_proc(GLenum source,
+ GLenum type,
+ GLuint UNUSED(id),
+ GLenum severity,
+ GLsizei UNUSED(length),
+ const GLchar *message,
+ const GLvoid *UNUSED(userParm))
+{
+ bool backtrace = false;
+
+ switch (severity) {
+ case GL_DEBUG_SEVERITY_HIGH:
+ backtrace = true;
+ ATTR_FALLTHROUGH;
+ case GL_DEBUG_SEVERITY_MEDIUM:
+ case GL_DEBUG_SEVERITY_LOW:
+ case GL_DEBUG_SEVERITY_NOTIFICATION: /* KHR has this, ARB does not */
+ fprintf(stderr, "GL %s %s: %s\n", source_name(source), message_type_name(type), message);
+ }
+
+ if (backtrace) {
+ BLI_system_backtrace(stderr);
+ fflush(stderr);
+ }
+}
+
+# if LEGACY_DEBUG
+
+static const char *category_name_amd(GLenum category)
+{
+ switch (category) {
+ case GL_DEBUG_CATEGORY_API_ERROR_AMD:
+ return "API error";
+ case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
+ return "window system";
+ case GL_DEBUG_CATEGORY_DEPRECATION_AMD:
+ return "deprecated behavior";
+ case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
+ return "undefined behavior";
+ case GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
+ return "performance";
+ case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
+ return "shader compiler";
+ case GL_DEBUG_CATEGORY_APPLICATION_AMD:
+ return "application";
+ case GL_DEBUG_CATEGORY_OTHER_AMD:
+ return "other";
+ default:
+ return "???";
+ }
+}
+
+static void APIENTRY gpu_debug_proc_amd(GLuint UNUSED(id),
+ GLenum category,
+ GLenum severity,
+ GLsizei UNUSED(length),
+ const GLchar *message,
+ GLvoid *UNUSED(userParm))
+{
+ bool backtrace = false;
+
+ switch (severity) {
+ case GL_DEBUG_SEVERITY_HIGH:
+ backtrace = true;
+ ATTR_FALLTHROUGH;
+ case GL_DEBUG_SEVERITY_MEDIUM:
+ case GL_DEBUG_SEVERITY_LOW:
+ fprintf(stderr, "GL %s: %s\n", category_name_amd(category), message);
+ }
+
+ if (backtrace) {
+ BLI_system_backtrace(stderr);
+ fflush(stderr);
+ }
+}
+# endif /* LEGACY_DEBUG */
+
+# undef APIENTRY
+#endif /* not Apple */
+
+void gpu_debug_init(void)
+{
+#ifdef __APPLE__
+ fprintf(stderr, "OpenGL debug callback is not available on Apple.\n");
+#else /* not Apple */
+ const char success[] = "Successfully hooked OpenGL debug callback.";
+
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
+ fprintf(stderr,
+ "Using %s\n",
+ GLEW_VERSION_4_3 ? "OpenGL 4.3 debug facilities" : "KHR_debug extension");
+ glEnable(GL_DEBUG_OUTPUT);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ glDebugMessageCallback((GLDEBUGPROC)gpu_debug_proc, NULL);
+ glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
+ GPU_string_marker(success);
+ }
+ else if (GLEW_ARB_debug_output) {
+ fprintf(stderr, "Using ARB_debug_output extension\n");
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ glDebugMessageCallbackARB((GLDEBUGPROCARB)gpu_debug_proc, NULL);
+ glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
+ GPU_string_marker(success);
+ }
+# if LEGACY_DEBUG
+ else if (GLEW_AMD_debug_output) {
+ fprintf(stderr, "Using AMD_debug_output extension\n");
+ glDebugMessageCallbackAMD(gpu_debug_proc_amd, NULL);
+ glDebugMessageEnableAMD(GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
+ GPU_string_marker(success);
+ }
+# endif
+ else {
+ fprintf(stderr, "Failed to hook OpenGL debug callback.\n");
+ }
+#endif /* not Apple */
+}
+
+void gpu_debug_exit(void)
+{
+#ifndef __APPLE__
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
+ glDebugMessageCallback(NULL, NULL);
+ }
+ else if (GLEW_ARB_debug_output) {
+ glDebugMessageCallbackARB(NULL, NULL);
+ }
+# if LEGACY_DEBUG
+ else if (GLEW_AMD_debug_output) {
+ glDebugMessageCallbackAMD(NULL, NULL);
+ }
+# endif
+#endif
+}
+
+void GPU_string_marker(const char *buf)
+{
+#ifdef __APPLE__
+ UNUSED_VARS(buf);
+#else /* not Apple */
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
+ glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_TYPE_MARKER,
+ 0,
+ GL_DEBUG_SEVERITY_NOTIFICATION,
+ -1,
+ buf);
+ }
+ else if (GLEW_ARB_debug_output) {
+ glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB,
+ GL_DEBUG_TYPE_OTHER_ARB,
+ 0,
+ GL_DEBUG_SEVERITY_LOW_ARB,
+ -1,
+ buf);
+ }
+# if LEGACY_DEBUG
+ else if (GLEW_AMD_debug_output) {
+ glDebugMessageInsertAMD(
+ GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_SEVERITY_LOW_AMD, 0, 0, buf);
+ }
+# endif
+#endif /* not Apple */
+}
+
+void GPU_print_error_debug(const char *str)
+{
+ if (G.debug & G_DEBUG) {
+ fprintf(stderr, "GPU: %s\n", str);
+ }
+}