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Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 719dc53f9fe..469e2aebad2 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -730,7 +730,7 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int
/* scale if not a power of two. this is not strictly necessary for newer
* GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures
* Then don't bother scaling for hardware that supports NPOT textures! */
- if ((!GPU_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth)) ||
+ if ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth)) ||
is_over_resolution_limit(rectw, recth)) {
rectw = smaller_power_of_2_limit(rectw);
recth = smaller_power_of_2_limit(recth);
@@ -1000,7 +1000,7 @@ void GPU_paint_set_mipmap(bool mipmap)
/* check if image has been downscaled and do scaled partial update */
static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x, int y, int w, int h)
{
- if ((!GPU_non_power_of_two_support() && !is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
+ if ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
is_over_resolution_limit(ibuf->x, ibuf->y))
{
int x_limit = smaller_power_of_2_limit(ibuf->x);