diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 8abe7d5534a..7295f0259c5 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1039,21 +1039,14 @@ void GPU_paint_update_image(Image *ima, int x, int y, int w, int h) * which is much quicker for painting */ GLint row_length, skip_pixels, skip_rows; - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows); - /* if color correction is needed, we must update the part that needs updating. */ if (ibuf->rect_float) { - float *buffer = MEM_mallocN(w*h*sizeof(float)*4, "temp_texpaint_float_buf"); + float *buffer = MEM_mallocN(w * h * sizeof(float) * 4, "temp_texpaint_float_buf"); bool is_data = (ima->tpageflag & IMA_GLBIND_IS_DATA) != 0; IMB_partial_rect_from_float(ibuf, buffer, x, y, w, h, is_data); - + if (GPU_check_scaled_image(ibuf, ima, buffer, x, y, w, h)) { MEM_freeN(buffer); - glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels); - glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows); BKE_image_release_ibuf(ima, ibuf, NULL); return; } @@ -1078,15 +1071,16 @@ void GPU_paint_update_image(Image *ima, int x, int y, int w, int h) } if (GPU_check_scaled_image(ibuf, ima, NULL, x, y, w, h)) { - glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels); - glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows); BKE_image_release_ibuf(ima, ibuf, NULL); return; } glBindTexture(GL_TEXTURE_2D, ima->bindcode); + glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); + glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels); + glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows); + glPixelStorei(GL_UNPACK_ROW_LENGTH, ibuf->x); glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); glPixelStorei(GL_UNPACK_SKIP_ROWS, y); |