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Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index c830971dcbd..b2c2bc092b2 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -620,7 +620,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
/* create image */
glGenTextures(1, (GLuint *)bind);
- glBindTexture( GL_TEXTURE_2D, *bind);
+ glBindTexture(GL_TEXTURE_2D, *bind);
if (!(gpu_get_mipmap() && mipmap)) {
if (use_high_bit_depth)
@@ -1087,7 +1087,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.gob = ob;
GMS.gscene = scene;
GMS.totmat= ob->totcol+1; /* materials start from 1, default material is 0 */
- GMS.glay= v3d->lay;
+ GMS.glay= (v3d->localvd)? v3d->localvd->lay: v3d->lay; /* keep lamps visible in local view */
GMS.gviewmat= rv3d->viewmat;
GMS.gviewinv= rv3d->viewinv;
@@ -1304,7 +1304,7 @@ void GPU_end_object_materials(void)
GMS.gmatbuf= NULL;
GMS.alphablend= NULL;
- /* resetting the texture matrix after the glScale needed for tiled textures */
+ /* resetting the texture matrix after the scaling needed for tiled textures */
if (GTS.tilemode) {
glMatrixMode(GL_TEXTURE);
glLoadIdentity();