diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index e8701793e5d..a93d8cbbb8e 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -394,7 +394,7 @@ static void gpu_verify_reflection(Image *ima) } } -int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int tfmode, int compare, int mipmap) +int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap) { ImBuf *ibuf = NULL; unsigned int *bind = NULL; @@ -593,7 +593,7 @@ int GPU_set_tpage(MTFace *tface, int mipmap) gpu_verify_alpha_mode(tface); gpu_verify_reflection(ima); - if(GPU_verify_image(ima, NULL, tface->tile, tface->mode, 1, mipmap)) { + if(GPU_verify_image(ima, NULL, tface->tile, 1, mipmap)) { GTS.curtile= GTS.tile; GTS.curima= GTS.ima; GTS.curtilemode= GTS.tilemode; @@ -911,10 +911,10 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, } } else { - madd_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit); + mul_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit); smat->diff[3]= 1.0; /* caller may set this to bmat->alpha */ - madd_v3_v3fl(smat->spec, &bmat->specr, bmat->spec); + mul_v3_v3fl(smat->spec, &bmat->specr, bmat->spec); smat->spec[3]= 1.0; /* always 1 */ smat->hard= CLAMPIS(bmat->har, 0, 128); @@ -1043,10 +1043,10 @@ int GPU_enable_material(int nr, void *attribs) memset(&GMS, 0, sizeof(GMS)); - madd_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit); + mul_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit); diff[3]= 1.0; - madd_v3_v3fl(spec, &defmaterial.specr, defmaterial.spec); + mul_v3_v3fl(spec, &defmaterial.specr, defmaterial.spec); spec[3]= 1.0; glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff); @@ -1286,7 +1286,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4 } /* setup energy */ - madd_v3_v3fl(energy, &la->r, la->energy); + mul_v3_v3fl(energy, &la->r, la->energy); energy[3]= 1.0; glLightfv(GL_LIGHT0+count, GL_DIFFUSE, energy); |