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Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c16
1 files changed, 13 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index a81c7e03455..75e8073aafd 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -64,6 +64,8 @@
#include "GPU_material.h"
#include "GPU_draw.h"
+#include "smoke_API.h"
+
/* These are some obscure rendering functions shared between the
* game engine and the blender, in this module to avoid duplicaten
* and abstract them away from the rest a bit */
@@ -754,13 +756,21 @@ void GPU_free_smoke(SmokeModifierData *smd)
if(smd->domain->tex)
GPU_texture_free(smd->domain->tex);
smd->domain->tex = NULL;
+
+ if(smd->domain->tex_shadow)
+ GPU_texture_free(smd->domain->tex_shadow);
+ smd->domain->tex_shadow = NULL;
}
}
-void GPU_create_smoke(SmokeModifierData *smd)
+void GPU_create_smoke(SmokeModifierData *smd, int highres)
{
- if(smd->type & MOD_SMOKE_TYPE_DOMAIN && smd->domain && !smd->domain->tex)
- smd->domain->tex = GPU_texture_create_3D(smd->domain->res[0], smd->domain->res[1], smd->domain->res[2], smd->domain->view3d);
+ if(smd->type & MOD_SMOKE_TYPE_DOMAIN && smd->domain && !smd->domain->tex && !highres)
+ smd->domain->tex = GPU_texture_create_3D(smd->domain->res[0], smd->domain->res[1], smd->domain->res[2], smoke_get_density(smd->domain->fluid));
+ else if(smd->type & MOD_SMOKE_TYPE_DOMAIN && smd->domain && !smd->domain->tex && highres)
+ smd->domain->tex = GPU_texture_create_3D(smd->domain->res_wt[0], smd->domain->res_wt[1], smd->domain->res_wt[2], smoke_turbulence_get_density(smd->domain->wt));
+
+ smd->domain->tex_shadow = GPU_texture_create_3D(smd->domain->res[0], smd->domain->res[1], smd->domain->res[2], smd->domain->shadow);
}
void GPU_free_image(Image *ima)