diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 6ff076bb02b..4a93fbac48e 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1384,6 +1384,7 @@ static struct GPUMaterialState { bool gscenelock; float (*gviewmat)[4]; float (*gviewinv)[4]; + float (*gviewcamtexcofac); bool backface_culling; @@ -1492,6 +1493,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O GMS.gscenelock = (v3d->scenelock != 0); GMS.gviewmat= rv3d->viewmat; GMS.gviewinv= rv3d->viewinv; + GMS.gviewcamtexcofac = rv3d->viewcamtexcofac; /* alpha pass setup. there's various cases to handle here: * - object transparency on: only solid materials draw in the first pass, @@ -1650,7 +1652,7 @@ int GPU_enable_material(int nr, void *attribs) gpumat = GPU_material_from_blender(GMS.gscene, mat); GPU_material_vertex_attributes(gpumat, gattribs); - GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT), GMS.gviewmat, GMS.gviewinv, GMS.gscenelock); + GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT), GMS.gviewmat, GMS.gviewinv, GMS.gviewcamtexcofac, GMS.gscenelock); auto_bump_scale = GMS.gob->derivedFinal != NULL ? GMS.gob->derivedFinal->auto_bump_scale : 1.0f; GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gob->col, auto_bump_scale); |