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Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c149
1 files changed, 149 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 52177b756c5..3ea64e1f6d5 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2327,3 +2327,152 @@ void GPU_draw_update_fvar_offset(DerivedMesh *dm)
}
}
#endif
+
+
+/** \name Framebuffer color depth, for selection codes
+ * \{ */
+
+#ifdef __APPLE__
+
+/* apple seems to round colors to below and up on some configs */
+
+static unsigned int index_to_framebuffer(int index)
+{
+ unsigned int i = index;
+
+ switch (GPU_color_depth()) {
+ case 12:
+ i = ((i & 0xF00) << 12) + ((i & 0xF0) << 8) + ((i & 0xF) << 4);
+ /* sometimes dithering subtracts! */
+ i |= 0x070707;
+ break;
+ case 15:
+ case 16:
+ i = ((i & 0x7C00) << 9) + ((i & 0x3E0) << 6) + ((i & 0x1F) << 3);
+ i |= 0x030303;
+ break;
+ case 24:
+ break;
+ default: /* 18 bits... */
+ i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2);
+ i |= 0x010101;
+ break;
+ }
+
+ return i;
+}
+
+#else
+
+/* this is the old method as being in use for ages.... seems to work? colors are rounded to lower values */
+
+static unsigned int index_to_framebuffer(int index)
+{
+ unsigned int i = index;
+
+ switch (GPU_color_depth()) {
+ case 8:
+ i = ((i & 48) << 18) + ((i & 12) << 12) + ((i & 3) << 6);
+ i |= 0x3F3F3F;
+ break;
+ case 12:
+ i = ((i & 0xF00) << 12) + ((i & 0xF0) << 8) + ((i & 0xF) << 4);
+ /* sometimes dithering subtracts! */
+ i |= 0x0F0F0F;
+ break;
+ case 15:
+ case 16:
+ i = ((i & 0x7C00) << 9) + ((i & 0x3E0) << 6) + ((i & 0x1F) << 3);
+ i |= 0x070707;
+ break;
+ case 24:
+ break;
+ default: /* 18 bits... */
+ i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2);
+ i |= 0x030303;
+ break;
+ }
+
+ return i;
+}
+
+#endif
+
+
+void GPU_select_index_set(int index)
+{
+ const int col = index_to_framebuffer(index);
+ glColor3ub(( (col) & 0xFF),
+ (((col) >> 8) & 0xFF),
+ (((col) >> 16) & 0xFF));
+}
+
+void GPU_select_index_get(int index, int *r_col)
+{
+ const int col = index_to_framebuffer(index);
+ char *c_col = (char *)r_col;
+ c_col[0] = (col & 0xFF); /* red */
+ c_col[1] = ((col >> 8) & 0xFF); /* green */
+ c_col[2] = ((col >> 16) & 0xFF); /* blue */
+ c_col[3] = 0xFF; /* alpha */
+}
+
+
+#define INDEX_FROM_BUF_8(col) ((((col) & 0xC00000) >> 18) + (((col) & 0xC000) >> 12) + (((col) & 0xC0) >> 6))
+#define INDEX_FROM_BUF_12(col) ((((col) & 0xF00000) >> 12) + (((col) & 0xF000) >> 8) + (((col) & 0xF0) >> 4))
+#define INDEX_FROM_BUF_15_16(col) ((((col) & 0xF80000) >> 9) + (((col) & 0xF800) >> 6) + (((col) & 0xF8) >> 3))
+#define INDEX_FROM_BUF_18(col) ((((col) & 0xFC0000) >> 6) + (((col) & 0xFC00) >> 4) + (((col) & 0xFC) >> 2))
+#define INDEX_FROM_BUF_24(col) ((col) & 0xFFFFFF)
+
+int GPU_select_to_index(unsigned int col)
+{
+ if (col == 0) {
+ return 0;
+ }
+
+ switch (GPU_color_depth()) {
+ case 8: return INDEX_FROM_BUF_8(col);
+ case 12: return INDEX_FROM_BUF_12(col);
+ case 15:
+ case 16: return INDEX_FROM_BUF_15_16(col);
+ case 24: return INDEX_FROM_BUF_24(col);
+ default: return INDEX_FROM_BUF_18(col);
+ }
+}
+
+void GPU_select_to_index_array(unsigned int *col, const unsigned int size)
+{
+#define INDEX_BUF_ARRAY(INDEX_FROM_BUF_BITS) \
+ for (i = size; i--; col++) { \
+ if ((c = *col)) { \
+ *col = INDEX_FROM_BUF_BITS(c); \
+ } \
+ } ((void)0)
+
+ if (size > 0) {
+ unsigned int i, c;
+
+ switch (GPU_color_depth()) {
+ case 8:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_8);
+ break;
+ case 12:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_12);
+ break;
+ case 15:
+ case 16:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_15_16);
+ break;
+ case 24:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_24);
+ break;
+ default:
+ INDEX_BUF_ARRAY(INDEX_FROM_BUF_18);
+ break;
+ }
+ }
+
+#undef INDEX_BUF_ARRAY
+}
+
+/** \} */