diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_draw.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 25be2e2aeb4..c98f012bc1a 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1240,7 +1240,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4 Base *base; Lamp *la; int count; - float position[4], direction[4], energy[4]; + float position[4], direction[4], energy[4], power; /* disable all lights */ for(count=0; count<8; count++) @@ -1281,8 +1281,8 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4 glLightfv(GL_LIGHT0+count, GL_POSITION, position); glLightf(GL_LIGHT0+count, GL_CONSTANT_ATTENUATION, 1.0); - glLightf(GL_LIGHT0+count, GL_LINEAR_ATTENUATION, la->att1/la->dist); - glLightf(GL_LIGHT0+count, GL_QUADRATIC_ATTENUATION, la->att2/(la->dist*la->dist)); + glLightf(GL_LIGHT0+count, GL_LINEAR_ATTENUATION, 0.0f/la->dist); + glLightf(GL_LIGHT0+count, GL_QUADRATIC_ATTENUATION, 1.0f/(la->dist*la->dist)); if(la->type==LA_SPOT) { /* spot lamp */ @@ -1294,6 +1294,8 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4 else glLightf(GL_LIGHT0+count, GL_SPOT_CUTOFF, 180.0); } + + power= (ELEM(la->type, LA_SUN, LA_HEMI))? la->energy*M_PI: la->energy*M_PI; //XXX la->power /* setup energy */ mul_v3_v3fl(energy, &la->r, la->energy); |