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Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 9aa3becef1d..9c37cc32e1d 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -95,7 +95,7 @@ static struct GPUGlobal {
bool broken_amd_driver;
/* Some crappy Intel drivers don't work well with shaders created in different
* rendering contexts. */
- bool context_local_shaders_workaround;
+ bool use_main_context_workaround;
/* Intel drivers exhibit artifacts when using #glCopyImageSubData & workbench anti-aliasing.
* (see T76273) */
bool texture_copy_workaround;
@@ -222,9 +222,9 @@ bool GPU_unused_fb_slot_workaround(void)
return GG.unused_fb_slot_workaround;
}
-bool GPU_context_local_shaders_workaround(void)
+bool GPU_use_main_context_workaround(void)
{
- return GG.context_local_shaders_workaround;
+ return GG.use_main_context_workaround;
}
bool GPU_texture_copy_workaround(void)
@@ -381,12 +381,12 @@ void gpu_extensions_init(void)
/* Maybe not all of these drivers have problems with `GLEW_ARB_base_instance`.
* But it's hard to test each case. */
GG.glew_arb_base_instance_is_supported = false;
- GG.context_local_shaders_workaround = true;
+ GG.use_main_context_workaround = true;
}
if (strstr(version, "Build 20.19.15.4285")) {
/* Somehow fixes armature display issues (see T69743). */
- GG.context_local_shaders_workaround = true;
+ GG.use_main_context_workaround = true;
}
}
else if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE) &&