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Diffstat (limited to 'source/blender/gpu/intern/gpu_extensions.c')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c29
1 files changed, 28 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index bc6e24f5072..c602fdad18e 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -40,6 +40,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
+#include "BLI_math_vector.h"
#include "BKE_global.h"
@@ -113,6 +114,9 @@ static struct GPUGlobal {
GPUTexture *invalid_tex_1D; /* texture used in place of invalid textures (not loaded correctly, missing) */
GPUTexture *invalid_tex_2D;
GPUTexture *invalid_tex_3D;
+ float dfdyfactors[2]; /* workaround for different calculation of dfdy factors on GPUs. Some GPUs/drivers
+ calculate dfdy in shader differently when drawing to an offscreen buffer. First
+ number is factor on screen and second is off-screen */
} GG = {1, 0};
/* Number of maximum output slots. We support 4 outputs for now (usually we wouldn't need more to preserve fill rate) */
@@ -144,10 +148,15 @@ int GPU_max_texture_size(void)
return GG.maxtexsize;
}
+void GPU_get_dfdy_factors(float fac[2])
+{
+ copy_v2_v2(fac, GG.dfdyfactors);
+}
+
void gpu_extensions_init(void)
{
GLint r, g, b;
- const char *vendor, *renderer;
+ const char *vendor, *renderer, *version;
/* glewIsSupported("GL_VERSION_2_0") */
@@ -168,6 +177,7 @@ void gpu_extensions_init(void)
vendor = (const char *)glGetString(GL_VENDOR);
renderer = (const char *)glGetString(GL_RENDERER);
+ version = (const char *)glGetString(GL_VERSION);
if (strstr(vendor, "ATI")) {
GG.device = GPU_DEVICE_ATI;
@@ -244,6 +254,23 @@ void gpu_extensions_init(void)
#endif
+ /* df/dy calculation factors, those are dependent on driver */
+ if ((strstr(vendor, "ATI") && strstr(version, "3.3.10750"))) {
+ GG.dfdyfactors[0] = 1.0;
+ GG.dfdyfactors[1] = -1.0;
+ }
+ /*
+ if ((strstr(vendor, "Intel"))) {
+ GG.dfdyfactors[0] = -1.0;
+ GG.dfdyfactors[1] = 1.0;
+ }
+ */
+ else {
+ GG.dfdyfactors[0] = 1.0;
+ GG.dfdyfactors[1] = 1.0;
+ }
+
+
GPU_invalid_tex_init();
GPU_simple_shaders_init();
}