diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index e7b70b70d80..6b19cea464b 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -573,7 +573,7 @@ void GPU_framebuffer_recursive_downsample( glReadBuffer(GL_COLOR_ATTACHMENT0); } - for (i=1; i < num_iter+1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) { + for (i = 1; i < num_iter + 1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) { /* calculate next viewport size */ current_dim[0] /= 2; @@ -587,8 +587,8 @@ void GPU_framebuffer_recursive_downsample( /* bind next level for rendering but first restrict fetches only to previous level */ GPU_texture_bind(tex, 0); - glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, i-1); - glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i-1); + glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, i - 1); + glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i - 1); GPU_texture_unbind(tex); glFramebufferTexture(GL_FRAMEBUFFER, attachment, GPU_texture_opengl_bindcode(tex), i); @@ -601,7 +601,7 @@ void GPU_framebuffer_recursive_downsample( /* reset mipmap level range for the depth image */ GPU_texture_bind(tex, 0); glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i-1); + glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i - 1); GPU_texture_unbind(tex); } |