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Diffstat (limited to 'source/blender/gpu/intern/gpu_framebuffer.c')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 5e66c691f37..fc6eb6baf51 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -415,9 +415,6 @@ void GPU_framebuffer_blur(
glDisable(GL_DEPTH_TEST);
- /* Load fresh matrices */
- gpuMatrixBegin3D(); /* TODO: finish 2D API */
-
/* Blurring horizontally */
/* We do the bind ourselves rather than using GPU_framebuffer_texture_bind() to avoid
* pushing unnecessary matrices onto the OpenGL stack. */
@@ -451,8 +448,6 @@ void GPU_framebuffer_blur(
Batch_Uniform2f(&batch, "ScaleU", scalev[0], scalev[1]);
Batch_Uniform1i(&batch, "textureSource", GL_TEXTURE0);
Batch_draw(&batch);
-
- gpuMatrixEnd();
}
void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer *fb_write, int write_slot, bool use_depth)