diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.c | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c new file mode 100644 index 00000000000..5f22b7f9279 --- /dev/null +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -0,0 +1,88 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Mike Erwin + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "GPU_immediate.h" +#include "GPU_matrix.h" +#include "UI_resources.h" +#include "BLI_utildefines.h" + +#include "gpu_shader_private.h" + +void immBindBuiltinProgram(GPUBuiltinShader shader_id) +{ + GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); + immBindProgram(shader->program, shader->interface); +} + +void immUniformThemeColor(int color_id) +{ + float color[4]; + UI_GetThemeColor4fv(color_id, color); + immUniformColor4fv(color); +} + +void immUniformThemeColor3(int color_id) +{ + float color[3]; + UI_GetThemeColor3fv(color_id, color); + immUniformColor3fv(color); +} + +void immUniformThemeColorShade(int color_id, int offset) +{ + float color[4]; + UI_GetThemeColorShade4fv(color_id, offset, color); + immUniformColor4fv(color); +} + +void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset) +{ + float color[4]; + UI_GetThemeColorShadeAlpha4fv(color_id, color_offset, alpha_offset, color); + immUniformColor4fv(color); +} + +void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset) +{ + float color[4]; + UI_GetThemeColorBlendShade4fv(color_id1, color_id2, fac, offset, color); + immUniformColor4fv(color); +} + +void immUniformThemeColorBlend(int color_id1, int color_id2, float fac) +{ + uint8_t color[3]; + UI_GetThemeColorBlend3ubv(color_id1, color_id2, fac, color); + immUniformColor3ubv(color); +} + +void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset) +{ + unsigned char col[4]; + UI_GetThemeColorShadeAlpha4ubv(colorid, coloffset, alphaoffset, col); + immUniformColor4ub(col[0], col[1], col[2], col[3]); +} |