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Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c88
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
new file mode 100644
index 00000000000..5f22b7f9279
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -0,0 +1,88 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Mike Erwin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+#include "UI_resources.h"
+#include "BLI_utildefines.h"
+
+#include "gpu_shader_private.h"
+
+void immBindBuiltinProgram(GPUBuiltinShader shader_id)
+{
+ GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
+ immBindProgram(shader->program, shader->interface);
+}
+
+void immUniformThemeColor(int color_id)
+{
+ float color[4];
+ UI_GetThemeColor4fv(color_id, color);
+ immUniformColor4fv(color);
+}
+
+void immUniformThemeColor3(int color_id)
+{
+ float color[3];
+ UI_GetThemeColor3fv(color_id, color);
+ immUniformColor3fv(color);
+}
+
+void immUniformThemeColorShade(int color_id, int offset)
+{
+ float color[4];
+ UI_GetThemeColorShade4fv(color_id, offset, color);
+ immUniformColor4fv(color);
+}
+
+void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset)
+{
+ float color[4];
+ UI_GetThemeColorShadeAlpha4fv(color_id, color_offset, alpha_offset, color);
+ immUniformColor4fv(color);
+}
+
+void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset)
+{
+ float color[4];
+ UI_GetThemeColorBlendShade4fv(color_id1, color_id2, fac, offset, color);
+ immUniformColor4fv(color);
+}
+
+void immUniformThemeColorBlend(int color_id1, int color_id2, float fac)
+{
+ uint8_t color[3];
+ UI_GetThemeColorBlend3ubv(color_id1, color_id2, fac, color);
+ immUniformColor3ubv(color);
+}
+
+void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
+{
+ unsigned char col[4];
+ UI_GetThemeColorShadeAlpha4ubv(colorid, coloffset, alphaoffset, col);
+ immUniformColor4ub(col[0], col[1], col[2], col[3]);
+}