diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index a1708fffa9c..3c8b76dd36c 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -711,9 +711,9 @@ void immVertex2iv(uint attr_id, const int data[2]) # endif #else /* NOTE: It is possible to have uniform fully optimized out from the shader. - * In this case we can't assert failure or allow NULL-pointer dereference. - * TODO(sergey): How can we detect existing-but-optimized-out uniform but still - * catch typos in uniform names passed to immUniform*() functions? */ + * In this case we can't assert failure or allow NULL-pointer dereference. + * TODO(sergey): How can we detect existing-but-optimized-out uniform but still + * catch typos in uniform names passed to immUniform*() functions? */ # define GET_UNIFORM \ const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(imm.shader_interface, \ name); \ |