diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc index 44c6cac02ca..9437f18cb14 100644 --- a/source/blender/gpu/intern/gpu_immediate.cc +++ b/source/blender/gpu/intern/gpu_immediate.cc @@ -41,17 +41,17 @@ using namespace blender::gpu; static thread_local Immediate *imm = NULL; -void immActivate(void) +void immActivate() { imm = Context::get()->imm; } -void immDeactivate(void) +void immDeactivate() { imm = NULL; } -GPUVertFormat *immVertexFormat(void) +GPUVertFormat *immVertexFormat() { GPU_vertformat_clear(&imm->vertex_format); return &imm->vertex_format; @@ -81,7 +81,7 @@ void immBindBuiltinProgram(eGPUBuiltinShader shader_id) imm->builtin_shader_bound = shader_id; } -void immUnbindProgram(void) +void immUnbindProgram() { BLI_assert(imm->shader != NULL); @@ -90,7 +90,7 @@ void immUnbindProgram(void) } /* XXX do not use it. Special hack to use OCIO with batch API. */ -GPUShader *immGetShader(void) +GPUShader *immGetShader() { return imm->shader; } @@ -187,7 +187,7 @@ static void wide_line_workaround_start(GPUPrimType prim_type) } } -static void wide_line_workaround_end(void) +static void wide_line_workaround_end() { if (imm->prev_shader) { immUnbindProgram(); @@ -249,7 +249,7 @@ GPUBatch *immBeginBatchAtMost(GPUPrimType prim_type, uint vertex_len) return immBeginBatch(prim_type, vertex_len); } -void immEnd(void) +void immEnd() { BLI_assert(imm->prim_type != GPU_PRIM_NONE); /* Make sure we're between a Begin/End pair. */ BLI_assert(imm->vertex_data || imm->batch); @@ -480,7 +480,7 @@ void immAttrSkip(uint attr_id) setAttrValueBit(attr_id); } -static void immEndVertex(void) /* and move on to the next vertex */ +static void immEndVertex() /* and move on to the next vertex */ { BLI_assert(imm->prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */ BLI_assert(imm->vertex_idx < imm->vertex_len); |