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Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_immediate_private.hh13
1 files changed, 11 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_private.hh b/source/blender/gpu/intern/gpu_immediate_private.hh
index 38db8131942..9fcbe2bdc0b 100644
--- a/source/blender/gpu/intern/gpu_immediate_private.hh
+++ b/source/blender/gpu/intern/gpu_immediate_private.hh
@@ -47,7 +47,7 @@ class Immediate {
/** Current draw call specification. */
GPUPrimType prim_type = GPU_PRIM_NONE;
- GPUVertFormat vertex_format;
+ GPUVertFormat vertex_format = {};
GPUShader *shader = NULL;
/** Enforce strict vertex count (disabled when using immBeginAtMost). */
bool strict_vertex_len = true;
@@ -55,6 +55,15 @@ class Immediate {
/** Batch in construction when using immBeginBatch. */
GPUBatch *batch = NULL;
+ /** Wide Line workaround. */
+
+ /** Previously bound shader to restore after drawing. */
+ GPUShader *prev_shader = NULL;
+ /** Builtin shader index. Used to test if the workaround can be done. */
+ eGPUBuiltinShader builtin_shader_bound = GPU_SHADER_TEXT;
+ /** Uniform color: Kept here to update the wideline shader just before immBegin. */
+ float uniform_color[4];
+
public:
Immediate(){};
virtual ~Immediate(){};
@@ -66,4 +75,4 @@ class Immediate {
} // namespace blender::gpu
void immActivate(void);
-void immDeactivate(void); \ No newline at end of file
+void immDeactivate(void);