diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_private.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_private.hh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_private.hh b/source/blender/gpu/intern/gpu_immediate_private.hh index 9fcbe2bdc0b..98399897ea9 100644 --- a/source/blender/gpu/intern/gpu_immediate_private.hh +++ b/source/blender/gpu/intern/gpu_immediate_private.hh @@ -34,7 +34,7 @@ namespace blender::gpu { class Immediate { public: - /** Pointer to the mapped buffer data for the currect vertex. */ + /** Pointer to the mapped buffer data for the current vertex. */ uchar *vertex_data = NULL; /** Current vertex index. */ uint vertex_idx = 0; @@ -49,10 +49,10 @@ class Immediate { GPUPrimType prim_type = GPU_PRIM_NONE; GPUVertFormat vertex_format = {}; GPUShader *shader = NULL; - /** Enforce strict vertex count (disabled when using immBeginAtMost). */ + /** Enforce strict vertex count (disabled when using #immBeginAtMost). */ bool strict_vertex_len = true; - /** Batch in construction when using immBeginBatch. */ + /** Batch in construction when using #immBeginBatch. */ GPUBatch *batch = NULL; /** Wide Line workaround. */ @@ -61,7 +61,7 @@ class Immediate { GPUShader *prev_shader = NULL; /** Builtin shader index. Used to test if the workaround can be done. */ eGPUBuiltinShader builtin_shader_bound = GPU_SHADER_TEXT; - /** Uniform color: Kept here to update the wideline shader just before immBegin. */ + /** Uniform color: Kept here to update the wide-line shader just before #immBegin. */ float uniform_color[4]; public: |