diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index d0f0c3aacce..983c70281a2 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -89,35 +89,35 @@ void immRecti(uint pos, int x1, int y1, int x2, int y2) void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]) { - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2f(pos, x1, y1); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2f(pos, x2, y1); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2f(pos, x2, y2); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2f(pos, x1, y1); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2f(pos, x2, y2); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2f(pos, x1, y2); } void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]) { - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2i(pos, x1, y1); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2i(pos, x2, y1); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2i(pos, x2, y2); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2i(pos, x1, y1); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2i(pos, x2, y2); - immAttrib4fv(col, color); + immAttr4fv(col, color); immVertex2i(pos, x1, y2); } @@ -425,16 +425,16 @@ void imm_draw_cylinder_fill_normal_3d( n2[0] = cos2; n2[1] = sin2; n2[2] = 1 - n2[2]; /* first tri */ - immAttrib3fv(nor, n2); + immAttr3fv(nor, n2); immVertex3fv(pos, v1); immVertex3fv(pos, v2); - immAttrib3fv(nor, n1); + immAttr3fv(nor, n1); immVertex3fv(pos, v3); /* second tri */ immVertex3fv(pos, v3); immVertex3fv(pos, v4); - immAttrib3fv(nor, n2); + immAttr3fv(nor, n2); immVertex3fv(pos, v1); } } |