diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index a275fd8fc6c..5233ff2dbf6 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -142,7 +142,7 @@ static void imm_draw_circle(GPUPrimType prim_type, int nsegments) { if (prim_type == GPU_PRIM_LINE_LOOP) { - /* Note(Metal/AMD): For small primitives, line list more efficient than line strip.. */ + /* NOTE(Metal/AMD): For small primitives, line list more efficient than line strip.. */ immBegin(GPU_PRIM_LINES, nsegments * 2); immVertex2f(shdr_pos, x + (radius_x * cosf(0.0f)), y + (radius_y * sinf(0.0f))); @@ -333,7 +333,7 @@ static void imm_draw_circle_3D( GPUPrimType prim_type, uint pos, float x, float y, float radius, int nsegments) { if (prim_type == GPU_PRIM_LINE_LOOP) { - /* Note(Metal/AMD): For small primitives, line list more efficient than line strip. */ + /* NOTE(Metal/AMD): For small primitives, line list more efficient than line strip. */ immBegin(GPU_PRIM_LINES, nsegments * 2); const float angle = (float)(2 * M_PI) / (float)nsegments; @@ -386,7 +386,7 @@ void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegm void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2) { - /* Note(Metal/AMD): For small primitives, line list more efficient than line-strip. */ + /* NOTE(Metal/AMD): For small primitives, line list more efficient than line-strip. */ immBegin(GPU_PRIM_LINES, 8); immVertex2f(pos, x1, y1); immVertex2f(pos, x1, y2); @@ -405,7 +405,7 @@ void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2) void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2) { /* use this version when GPUVertFormat has a vec3 position */ - /* Note(Metal/AMD): For small primitives, line list more efficient than line-strip. */ + /* NOTE(Metal/AMD): For small primitives, line list more efficient than line-strip. */ immBegin(GPU_PRIM_LINES, 8); immVertex3f(pos, x1, y1, 0.0f); immVertex3f(pos, x1, y2, 0.0f); |