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Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index a275fd8fc6c..5233ff2dbf6 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -142,7 +142,7 @@ static void imm_draw_circle(GPUPrimType prim_type,
int nsegments)
{
if (prim_type == GPU_PRIM_LINE_LOOP) {
- /* Note(Metal/AMD): For small primitives, line list more efficient than line strip.. */
+ /* NOTE(Metal/AMD): For small primitives, line list more efficient than line strip.. */
immBegin(GPU_PRIM_LINES, nsegments * 2);
immVertex2f(shdr_pos, x + (radius_x * cosf(0.0f)), y + (radius_y * sinf(0.0f)));
@@ -333,7 +333,7 @@ static void imm_draw_circle_3D(
GPUPrimType prim_type, uint pos, float x, float y, float radius, int nsegments)
{
if (prim_type == GPU_PRIM_LINE_LOOP) {
- /* Note(Metal/AMD): For small primitives, line list more efficient than line strip. */
+ /* NOTE(Metal/AMD): For small primitives, line list more efficient than line strip. */
immBegin(GPU_PRIM_LINES, nsegments * 2);
const float angle = (float)(2 * M_PI) / (float)nsegments;
@@ -386,7 +386,7 @@ void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegm
void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2)
{
- /* Note(Metal/AMD): For small primitives, line list more efficient than line-strip. */
+ /* NOTE(Metal/AMD): For small primitives, line list more efficient than line-strip. */
immBegin(GPU_PRIM_LINES, 8);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x1, y2);
@@ -405,7 +405,7 @@ void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2)
void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2)
{
/* use this version when GPUVertFormat has a vec3 position */
- /* Note(Metal/AMD): For small primitives, line list more efficient than line-strip. */
+ /* NOTE(Metal/AMD): For small primitives, line list more efficient than line-strip. */
immBegin(GPU_PRIM_LINES, 8);
immVertex3f(pos, x1, y1, 0.0f);
immVertex3f(pos, x1, y2, 0.0f);