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Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index 5233ff2dbf6..39b5a6a93c0 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -121,7 +121,7 @@ void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = add_attr(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(color);
immRecti(pos, x1, y1, x2, y2);
immUnbindProgram();
@@ -195,7 +195,7 @@ static void imm_draw_circle_partial(GPUPrimType prim_type,
float sweep)
{
/* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
- const float angle_start = -(DEG2RADF(start)) + (float)M_PI_2;
+ const float angle_start = -DEG2RADF(start) + (float)M_PI_2;
const float angle_end = -(DEG2RADF(sweep) - angle_start);
nsegments += 1;
immBegin(prim_type, nsegments);
@@ -219,7 +219,7 @@ static void imm_draw_circle_partial_3d(GPUPrimType prim_type,
float sweep)
{
/* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
- const float angle_start = -(DEG2RADF(start)) + (float)(M_PI / 2);
+ const float angle_start = -DEG2RADF(start) + (float)(M_PI / 2);
const float angle_end = -(DEG2RADF(sweep) - angle_start);
nsegments += 1;
immBegin(prim_type, nsegments);
@@ -239,9 +239,9 @@ void imm_draw_circle_partial_wire_2d(
}
void imm_draw_circle_partial_wire_3d(
- uint pos, float x, float y, float z, float rad, int nsegments, float start, float sweep)
+ uint pos, float x, float y, float z, float radius, int nsegments, float start, float sweep)
{
- imm_draw_circle_partial_3d(GPU_PRIM_LINE_STRIP, pos, x, y, z, rad, nsegments, start, sweep);
+ imm_draw_circle_partial_3d(GPU_PRIM_LINE_STRIP, pos, x, y, z, radius, nsegments, start, sweep);
}
static void imm_draw_disk_partial(GPUPrimType prim_type,
@@ -259,7 +259,7 @@ static void imm_draw_disk_partial(GPUPrimType prim_type,
CLAMP(sweep, -max_angle, max_angle);
/* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
- const float angle_start = -(DEG2RADF(start)) + (float)M_PI_2;
+ const float angle_start = -DEG2RADF(start) + (float)M_PI_2;
const float angle_end = -(DEG2RADF(sweep) - angle_start);
nsegments += 1;
immBegin(prim_type, nsegments * 2);
@@ -289,7 +289,7 @@ static void imm_draw_disk_partial_3d(GPUPrimType prim_type,
CLAMP(sweep, -max_angle, max_angle);
/* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
- const float angle_start = -(DEG2RADF(start)) + (float)M_PI_2;
+ const float angle_start = -DEG2RADF(start) + (float)M_PI_2;
const float angle_end = -(DEG2RADF(sweep) - angle_start);
nsegments += 1;
immBegin(prim_type, nsegments * 2);