diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 70 |
1 files changed, 69 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index 30672af9c02..4b2fb1b8e8a 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -18,8 +18,10 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file source/blender/gpu/intern/gpu_immediate_util.c +/** \file blender/gpu/intern/gwn_imm_util.c * \ingroup gpu + * + * Gawain immediate mode drawing utilities */ #include <stdio.h> @@ -66,6 +68,72 @@ static const int cube_line_index[12][2] = { {6, 7}, }; +void immRectf(uint pos, float x1, float y1, float x2, float y2) +{ + immBegin(GWN_PRIM_TRI_FAN, 4); + immVertex2f(pos, x1, y1); + immVertex2f(pos, x2, y1); + immVertex2f(pos, x2, y2); + immVertex2f(pos, x1, y2); + immEnd(); +} + +void immRecti(uint pos, int x1, int y1, int x2, int y2) +{ + immBegin(GWN_PRIM_TRI_FAN, 4); + immVertex2i(pos, x1, y1); + immVertex2i(pos, x2, y1); + immVertex2i(pos, x2, y2); + immVertex2i(pos, x1, y2); + immEnd(); +} + +void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]) +{ + immAttrib4fv(col, color); + immVertex2f(pos, x1, y1); + immAttrib4fv(col, color); + immVertex2f(pos, x2, y1); + immAttrib4fv(col, color); + immVertex2f(pos, x2, y2); + + immAttrib4fv(col, color); + immVertex2f(pos, x1, y1); + immAttrib4fv(col, color); + immVertex2f(pos, x2, y2); + immAttrib4fv(col, color); + immVertex2f(pos, x1, y2); +} + +void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]) +{ + immAttrib4fv(col, color); + immVertex2i(pos, x1, y1); + immAttrib4fv(col, color); + immVertex2i(pos, x2, y1); + immAttrib4fv(col, color); + immVertex2i(pos, x2, y2); + + immAttrib4fv(col, color); + immVertex2i(pos, x1, y1); + immAttrib4fv(col, color); + immVertex2i(pos, x2, y2); + immAttrib4fv(col, color); + immVertex2i(pos, x1, y2); +} + +#if 0 /* more complete version in case we want that */ +void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4]) +{ + Gwn_VertFormat *format = immVertexFormat(); + uint pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor4fv(color); + immRecti(pos, x1, y1, x2, y2); + immUnbindProgram(); +} +#endif + /** * Pack color into 3 bytes * |