diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_immediate_util.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index 7266f595447..e834d6afccb 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -361,25 +361,35 @@ void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2) /** * Draw a standard checkerboard to indicate transparent backgrounds. */ -void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2) +void imm_draw_box_checker_2d_ex(float x1, + float y1, + float x2, + float y2, + const float color_primary[4], + const float color_secondary[4], + int checker_size) { uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - float checker_primary[4]; - float checker_secondary[4]; - int checker_size = UI_GetThemeValue(TH_TRANSPARENT_CHECKER_SIZE); immBindBuiltinProgram(GPU_SHADER_2D_CHECKER); - UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, checker_primary); - UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, checker_secondary); - immUniform4fv("color1", checker_primary); - immUniform4fv("color2", checker_secondary); + immUniform4fv("color1", color_primary); + immUniform4fv("color2", color_secondary); immUniform1i("size", checker_size); immRectf(pos, x1, y1, x2, y2); immUnbindProgram(); } +void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2) +{ + float checker_primary[4]; + float checker_secondary[4]; + UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, checker_primary); + UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, checker_secondary); + int checker_size = UI_GetThemeValue(TH_TRANSPARENT_CHECKER_SIZE); + imm_draw_box_checker_2d_ex(x1, y1, x2, y2, checker_primary, checker_secondary, checker_size); +} void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3]) { |