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Diffstat (limited to 'source/blender/gpu/intern/gpu_lamp_private.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_lamp_private.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_lamp_private.h b/source/blender/gpu/intern/gpu_lamp_private.h new file mode 100644 index 00000000000..ef71385e66d --- /dev/null +++ b/source/blender/gpu/intern/gpu_lamp_private.h @@ -0,0 +1,86 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Brecht Van Lommel, Clément Foucault. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file gpu_lamp_private.h + * \ingroup gpu + */ + +#ifndef __GPU_LAMP_PRIVATE_H__ +#define __GPU_LAMP_PRIVATE_H__ + +#include "BLI_sys_types.h" /* for bool */ + +struct GPULamp { + Scene *scene; + Object *ob; + Object *par; + Lamp *la; + struct RenderEngineType *re; + + /* Old Viewport (pre-2.8) */ + int type, mode, lay, hide; + + float dynenergy, dyncol[3]; + float energy, col[3]; + + float co[3], vec[3]; + float dynco[3], dynvec[3]; + float obmat[4][4]; + float imat[4][4]; + float dynimat[4][4]; + + float spotsi, spotbl, k; + float spotvec[2]; + float dyndist, dynatt1, dynatt2; + float dist, att1, att2; + float coeff_const, coeff_lin, coeff_quad; + float shadow_color[3]; + + float bias, d, clipend; + int size; + + int falloff_type; + struct CurveMapping *curfalloff; + + float winmat[4][4]; + float viewmat[4][4]; + float persmat[4][4]; + float dynpersmat[4][4]; + + GPUFrameBuffer *fb; + GPUFrameBuffer *blurfb; + GPUTexture *tex; + GPUTexture *depthtex; + GPUTexture *blurtex; + + ListBase materials; + + /* New viewport */ + struct LampEngineData data; +}; + +#endif /* __GPU_LAMP_PRIVATE_H__ */ |