diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index efb24375729..81b80b83166 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -645,7 +645,7 @@ static void shade_light_textures(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink ** GPU_link(mat, "shade_light_texture", GPU_builtin(GPU_VIEW_POSITION), - GPU_image(mtex->tex->ima, &mtex->tex->iuser), + GPU_image(mtex->tex->ima, &mtex->tex->iuser, FALSE), GPU_dynamic_uniform((float*)lamp->dynpersmat, GPU_DYNAMIC_LAMP_DYNPERSMAT, lamp->ob), &tex_rgb); texture_rgb_blend(mat, tex_rgb, *rgb, GPU_uniform(&one), GPU_uniform(&mtex->colfac), mtex->blendtype, rgb); @@ -1028,7 +1028,7 @@ static void do_material_tex(GPUShadeInput *shi) talpha = 0; if (tex && tex->type == TEX_IMAGE && tex->ima) { - GPU_link(mat, "mtex_image", texco, GPU_image(tex->ima, &tex->iuser), &tin, &trgb); + GPU_link(mat, "mtex_image", texco, GPU_image(tex->ima, &tex->iuser, FALSE), &tin, &trgb); rgbnor= TEX_RGB; if (tex->imaflag & TEX_USEALPHA) @@ -1104,7 +1104,7 @@ static void do_material_tex(GPUShadeInput *shi) if (tex->imaflag & TEX_NORMALMAP) { /* normalmap image */ - GPU_link(mat, "mtex_normal", texco, GPU_image(tex->ima, &tex->iuser), &tnor); + GPU_link(mat, "mtex_normal", texco, GPU_image(tex->ima, &tex->iuser, TRUE), &tnor); if (mtex->norfac < 0.0f) GPU_link(mat, "mtex_negate_texnormal", tnor, &tnor); @@ -1234,26 +1234,26 @@ static void do_material_tex(GPUShadeInput *shi) if (found_deriv_map) { GPU_link(mat, "mtex_bump_deriv", - texco, GPU_image(tex->ima, &tex->iuser), GPU_uniform(&ima_x), GPU_uniform(&ima_y), tnorfac, + texco, GPU_image(tex->ima, &tex->iuser, TRUE), GPU_uniform(&ima_x), GPU_uniform(&ima_y), tnorfac, &dBs, &dBt ); } else if ( mtex->texflag & MTEX_3TAP_BUMP) GPU_link(mat, "mtex_bump_tap3", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + texco, GPU_image(tex->ima, &tex->iuser, TRUE), tnorfac, &dBs, &dBt ); else if ( mtex->texflag & MTEX_5TAP_BUMP) GPU_link(mat, "mtex_bump_tap5", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + texco, GPU_image(tex->ima, &tex->iuser, TRUE), tnorfac, &dBs, &dBt ); else if ( mtex->texflag & MTEX_BICUBIC_BUMP ) { if (GPU_bicubic_bump_support()) { GPU_link(mat, "mtex_bump_bicubic", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + texco, GPU_image(tex->ima, &tex->iuser, TRUE), tnorfac, &dBs, &dBt); } else { GPU_link(mat, "mtex_bump_tap5", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + texco, GPU_image(tex->ima, &tex->iuser, TRUE), tnorfac, &dBs, &dBt); } } @@ -1263,7 +1263,7 @@ static void do_material_tex(GPUShadeInput *shi) float imag_tspace_dimension_y = aspect*imag_tspace_dimension_x; GPU_link(mat, "mtex_bump_apply_texspace", fDet, dBs, dBt, vR1, vR2, - GPU_image(tex->ima, &tex->iuser), texco, + GPU_image(tex->ima, &tex->iuser, TRUE), texco, GPU_uniform(&imag_tspace_dimension_x), GPU_uniform(&imag_tspace_dimension_y), vNacc, &vNacc, &shi->vn ); } |