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Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c29
1 files changed, 21 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 274884000db..28624e9350c 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -906,6 +906,7 @@ static void do_material_tex(GPUShadeInput *shi)
int init_done = 0, iBumpSpacePrev;
GPUNodeLink *vNorg, *vNacc, *fPrevMagnitude;
int iFirstTimeNMap=1;
+ int found_deriv_map = 0;
GPU_link(mat, "set_value", GPU_uniform(&one), &stencil);
@@ -1043,6 +1044,8 @@ static void do_material_tex(GPUShadeInput *shi)
if(!(mat->scene->gm.flag & GAME_GLSL_NO_EXTRA_TEX) && (mtex->mapto & MAP_NORM)) {
if(tex->type==TEX_IMAGE) {
+ found_deriv_map = tex->imaflag & TEX_DERIVATIVEMAP;
+
if(tex->imaflag & TEX_NORMALMAP) {
/* normalmap image */
GPU_link(mat, "mtex_normal", texco, GPU_image(tex->ima, &tex->iuser), &tnor );
@@ -1082,9 +1085,10 @@ static void do_material_tex(GPUShadeInput *shi)
GPU_link(mat, "mtex_blend_normal", tnorfac, shi->vn, newnor, &shi->vn);
}
- } else if( mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP)) {
+ } else if( (mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP)) || found_deriv_map) {
/* ntap bumpmap image */
int iBumpSpace;
+ float ima_x, ima_y;
float hScale = 0.1f; // compatibility adjustment factor for all bumpspace types
float hScaleTex = 13.0f; // factor for scaling texspace bumps
@@ -1142,9 +1146,24 @@ static void do_material_tex(GPUShadeInput *shi)
iBumpSpacePrev = iBumpSpace;
}
+
+ // resolve texture resolution
+ if( (mtex->texflag & MTEX_BUMP_TEXTURESPACE) || found_deriv_map ) {
+ ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, &tex->iuser);
+ ima_x= 512.0f; ima_y= 512.f; // prevent calling textureSize, glsl 1.3 only
+ if(ibuf) {
+ ima_x= ibuf->x;
+ ima_y= ibuf->y;
+ }
+ }
- if( mtex->texflag & MTEX_3TAP_BUMP )
+ if(found_deriv_map) {
+ GPU_link( mat, "mtex_bump_deriv",
+ texco, GPU_image(tex->ima, &tex->iuser), GPU_uniform(&ima_x), GPU_uniform(&ima_y), tnorfac,
+ &dBs, &dBt );
+ }
+ else if( mtex->texflag & MTEX_3TAP_BUMP )
GPU_link( mat, "mtex_bump_tap3",
texco, GPU_image(tex->ima, &tex->iuser), tnorfac,
&dBs, &dBt );
@@ -1155,12 +1174,6 @@ static void do_material_tex(GPUShadeInput *shi)
if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) {
- float ima_x= 512.0f, ima_y= 512.f; // prevent calling textureSize, glsl 1.3 only
- ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, &tex->iuser);
- if(ibuf) {
- ima_x= ibuf->x;
- ima_y= ibuf->y;
- }
GPU_link( mat, "mtex_bump_apply_texspace",
fDet, dBs, dBt, vR1, vR2,