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Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 85dc968602e..a28a659efbb 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -2275,7 +2275,6 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
GPUMaterial *mat;
GPUInputUniform *uniform;
GPUInputAttribute *attribute;
- GLint lastbindcode;
int i, liblen, fraglen;
/* TODO(sergey): How to detemine whether we need OSD or not here? */
@@ -2310,12 +2309,11 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
case GPU_TEX2D:
if (GPU_texture_opengl_bindcode(input->tex)) {
uniform->type = GPU_DYNAMIC_SAMPLER_2DBUFFER;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(input->tex));
uniform->texsize = GPU_texture_opengl_width(input->tex) * GPU_texture_opengl_height(input->tex);
uniform->texpixels = MEM_mallocN(uniform->texsize*4, "RGBApixels");
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, uniform->texpixels);
- glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ glBindTexture(GL_TEXTURE_2D, 0);
}
break;