diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 85dc968602e..a28a659efbb 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -2275,7 +2275,6 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma) GPUMaterial *mat; GPUInputUniform *uniform; GPUInputAttribute *attribute; - GLint lastbindcode; int i, liblen, fraglen; /* TODO(sergey): How to detemine whether we need OSD or not here? */ @@ -2310,12 +2309,11 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma) case GPU_TEX2D: if (GPU_texture_opengl_bindcode(input->tex)) { uniform->type = GPU_DYNAMIC_SAMPLER_2DBUFFER; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode); glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(input->tex)); uniform->texsize = GPU_texture_opengl_width(input->tex) * GPU_texture_opengl_height(input->tex); uniform->texpixels = MEM_mallocN(uniform->texsize*4, "RGBApixels"); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, uniform->texpixels); - glBindTexture(GL_TEXTURE_2D, lastbindcode); + glBindTexture(GL_TEXTURE_2D, 0); } break; |