diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_material.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 05eaad12ae2..ec3d65e68d5 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1151,70 +1151,70 @@ static void do_material_tex(GPUShadeInput *shi) if ( iBumpSpacePrev != iBumpSpace ) { if ( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) - GPU_link( mat, "mtex_bump_init_objspace", - surf_pos, vNorg, - GPU_builtin(GPU_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), - fPrevMagnitude, vNacc, - &fPrevMagnitude, &vNacc, - &vR1, &vR2, &fDet ); + GPU_link(mat, "mtex_bump_init_objspace", + surf_pos, vNorg, + GPU_builtin(GPU_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), + fPrevMagnitude, vNacc, + &fPrevMagnitude, &vNacc, + &vR1, &vR2, &fDet); else if ( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) - GPU_link( mat, "mtex_bump_init_texturespace", - surf_pos, vNorg, - fPrevMagnitude, vNacc, - &fPrevMagnitude, &vNacc, - &vR1, &vR2, &fDet ); + GPU_link(mat, "mtex_bump_init_texturespace", + surf_pos, vNorg, + fPrevMagnitude, vNacc, + &fPrevMagnitude, &vNacc, + &vR1, &vR2, &fDet); else - GPU_link( mat, "mtex_bump_init_viewspace", - surf_pos, vNorg, - fPrevMagnitude, vNacc, - &fPrevMagnitude, &vNacc, - &vR1, &vR2, &fDet ); + GPU_link(mat, "mtex_bump_init_viewspace", + surf_pos, vNorg, + fPrevMagnitude, vNacc, + &fPrevMagnitude, &vNacc, + &vR1, &vR2, &fDet); iBumpSpacePrev = iBumpSpace; } if (found_deriv_map) { - GPU_link( mat, "mtex_bump_deriv", - texco, GPU_image(tex->ima, &tex->iuser), GPU_uniform(&ima_x), GPU_uniform(&ima_y), tnorfac, - &dBs, &dBt ); + GPU_link(mat, "mtex_bump_deriv", + texco, GPU_image(tex->ima, &tex->iuser), GPU_uniform(&ima_x), GPU_uniform(&ima_y), tnorfac, + &dBs, &dBt ); } - else if ( mtex->texflag & MTEX_3TAP_BUMP ) - GPU_link( mat, "mtex_bump_tap3", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, - &dBs, &dBt ); - else if ( mtex->texflag & MTEX_5TAP_BUMP ) - GPU_link( mat, "mtex_bump_tap5", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, - &dBs, &dBt ); + else if ( mtex->texflag & MTEX_3TAP_BUMP) + GPU_link(mat, "mtex_bump_tap3", + texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + &dBs, &dBt ); + else if ( mtex->texflag & MTEX_5TAP_BUMP) + GPU_link(mat, "mtex_bump_tap5", + texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + &dBs, &dBt ); else if ( mtex->texflag & MTEX_BICUBIC_BUMP ) { if (GPU_bicubic_bump_support()) { - GPU_link( mat, "mtex_bump_bicubic", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, - &dBs, &dBt ); + GPU_link(mat, "mtex_bump_bicubic", + texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + &dBs, &dBt); } else { - GPU_link( mat, "mtex_bump_tap5", - texco, GPU_image(tex->ima, &tex->iuser), tnorfac, - &dBs, &dBt ); + GPU_link(mat, "mtex_bump_tap5", + texco, GPU_image(tex->ima, &tex->iuser), tnorfac, + &dBs, &dBt); } } if ( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) { float imag_tspace_dimension_y = aspect*imag_tspace_dimension_x; - GPU_link( mat, "mtex_bump_apply_texspace", - fDet, dBs, dBt, vR1, vR2, - GPU_image(tex->ima, &tex->iuser), texco, - GPU_uniform(&imag_tspace_dimension_x), GPU_uniform(&imag_tspace_dimension_y), vNacc, - &vNacc, &shi->vn ); + GPU_link(mat, "mtex_bump_apply_texspace", + fDet, dBs, dBt, vR1, vR2, + GPU_image(tex->ima, &tex->iuser), texco, + GPU_uniform(&imag_tspace_dimension_x), GPU_uniform(&imag_tspace_dimension_y), vNacc, + &vNacc, &shi->vn ); } else - GPU_link( mat, "mtex_bump_apply", - fDet, dBs, dBt, vR1, vR2, vNacc, - &vNacc, &shi->vn ); + GPU_link(mat, "mtex_bump_apply", + fDet, dBs, dBt, vR1, vR2, vNacc, + &vNacc, &shi->vn ); } } @@ -1567,7 +1567,7 @@ static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *l pixsize= (lamp->d)/temp; wsize= pixsize*0.5f*lamp->size; - perspective_m4( lamp->winmat, -wsize, wsize, -wsize, wsize, lamp->d, lamp->clipend); + perspective_m4(lamp->winmat, -wsize, wsize, -wsize, wsize, lamp->d, lamp->clipend); } static void gpu_lamp_shadow_free(GPULamp *lamp) |