diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_material_library.h | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h index 9c0cf3e6bea..06544d27af9 100644 --- a/source/blender/gpu/intern/gpu_material_library.h +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -44,7 +44,6 @@ extern char datatoc_gpu_shader_material_blackbody_glsl[]; extern char datatoc_gpu_shader_material_bright_contrast_glsl[]; extern char datatoc_gpu_shader_material_bump_glsl[]; extern char datatoc_gpu_shader_material_camera_glsl[]; -extern char datatoc_gpu_shader_material_cell_noise_glsl[]; extern char datatoc_gpu_shader_material_clamp_glsl[]; extern char datatoc_gpu_shader_material_color_ramp_glsl[]; extern char datatoc_gpu_shader_material_color_util_glsl[]; @@ -149,13 +148,6 @@ static GPUMaterialLibrary gpu_shader_material_fractal_noise_library = { .dependencies = {&gpu_shader_material_noise_library, NULL}, }; -static GPUMaterialLibrary gpu_shader_material_cell_noise_library = { - .code = datatoc_gpu_shader_material_cell_noise_glsl, - .dependencies = {&gpu_shader_material_math_util_library, - &gpu_shader_material_hash_library, - NULL}, -}; - static GPUMaterialLibrary gpu_shader_material_add_shader_library = { .code = datatoc_gpu_shader_material_add_shader_glsl, .dependencies = {NULL}, @@ -481,7 +473,7 @@ static GPUMaterialLibrary gpu_shader_material_texture_coordinates_library = { static GPUMaterialLibrary gpu_shader_material_tex_voronoi_library = { .code = datatoc_gpu_shader_material_tex_voronoi_glsl, .dependencies = {&gpu_shader_material_math_util_library, - &gpu_shader_material_cell_noise_library, + &gpu_shader_material_hash_library, NULL}, }; @@ -571,7 +563,6 @@ static GPUMaterialLibrary *gpu_material_libraries[] = { &gpu_shader_material_hash_library, &gpu_shader_material_noise_library, &gpu_shader_material_fractal_noise_library, - &gpu_shader_material_cell_noise_library, &gpu_shader_material_add_shader_library, &gpu_shader_material_ambient_occlusion_library, &gpu_shader_material_glossy_library, |