diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_material_library.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h new file mode 100644 index 00000000000..7160a56a60e --- /dev/null +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -0,0 +1,49 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * List of all gpu_shader_material_*.glsl files used by GLSL materials. These + * will be parsed to make all functions in them available to use for GPU_link(). + * + * If a file uses functions from another file, it must be added to the list of + * dependencies, and be placed after that file in the list. */ + +#ifndef __GPU_MATERIAL_LIBRARY_H__ +#define __GPU_MATERIAL_LIBRARY_H__ + +typedef struct GPUMaterialLibrary { + char *code; + char *dependencies[8]; +} GPUMaterialLibrary; + +extern char datatoc_gpu_shader_material_glsl[]; +extern char datatoc_gpu_shader_material_hash_glsl[]; +extern char datatoc_gpu_shader_material_magic_glsl[]; +extern char datatoc_gpu_shader_material_white_noise_glsl[]; + +static GPUMaterialLibrary gpu_material_libraries[] = { + {datatoc_gpu_shader_material_hash_glsl, {NULL}}, + {datatoc_gpu_shader_material_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}}, + {datatoc_gpu_shader_material_magic_glsl, {NULL}}, + {datatoc_gpu_shader_material_white_noise_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}}, + {NULL, {NULL}}}; + +#endif |