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Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
new file mode 100644
index 00000000000..7160a56a60e
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -0,0 +1,49 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * List of all gpu_shader_material_*.glsl files used by GLSL materials. These
+ * will be parsed to make all functions in them available to use for GPU_link().
+ *
+ * If a file uses functions from another file, it must be added to the list of
+ * dependencies, and be placed after that file in the list. */
+
+#ifndef __GPU_MATERIAL_LIBRARY_H__
+#define __GPU_MATERIAL_LIBRARY_H__
+
+typedef struct GPUMaterialLibrary {
+ char *code;
+ char *dependencies[8];
+} GPUMaterialLibrary;
+
+extern char datatoc_gpu_shader_material_glsl[];
+extern char datatoc_gpu_shader_material_hash_glsl[];
+extern char datatoc_gpu_shader_material_magic_glsl[];
+extern char datatoc_gpu_shader_material_white_noise_glsl[];
+
+static GPUMaterialLibrary gpu_material_libraries[] = {
+ {datatoc_gpu_shader_material_hash_glsl, {NULL}},
+ {datatoc_gpu_shader_material_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}},
+ {datatoc_gpu_shader_material_magic_glsl, {NULL}},
+ {datatoc_gpu_shader_material_white_noise_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}},
+ {NULL, {NULL}}};
+
+#endif