diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_matrix.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.cc | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.cc b/source/blender/gpu/intern/gpu_matrix.cc index bbcc241f5e3..0cc0e944301 100644 --- a/source/blender/gpu/intern/gpu_matrix.cc +++ b/source/blender/gpu/intern/gpu_matrix.cc @@ -67,7 +67,7 @@ struct GPUMatrixState { #define ProjectionStack Context::get()->matrix_state->projection_stack #define Projection ProjectionStack.stack[ProjectionStack.top] -GPUMatrixState *GPU_matrix_state_create(void) +GPUMatrixState *GPU_matrix_state_create() { #define MATRIX_4X4_IDENTITY \ { \ @@ -99,7 +99,7 @@ static void gpu_matrix_state_active_set_dirty(bool value) state->dirty = value; } -void GPU_matrix_reset(void) +void GPU_matrix_reset() { GPUMatrixState *state = Context::get()->matrix_state; state->model_view_stack.top = 0; @@ -132,28 +132,28 @@ static void checkmat(cosnt float *m) #endif -void GPU_matrix_push(void) +void GPU_matrix_push() { BLI_assert(ModelViewStack.top + 1 < MATRIX_STACK_DEPTH); ModelViewStack.top++; copy_m4_m4(ModelView, ModelViewStack.stack[ModelViewStack.top - 1]); } -void GPU_matrix_pop(void) +void GPU_matrix_pop() { BLI_assert(ModelViewStack.top > 0); ModelViewStack.top--; gpu_matrix_state_active_set_dirty(true); } -void GPU_matrix_push_projection(void) +void GPU_matrix_push_projection() { BLI_assert(ProjectionStack.top + 1 < MATRIX_STACK_DEPTH); ProjectionStack.top++; copy_m4_m4(Projection, ProjectionStack.stack[ProjectionStack.top - 1]); } -void GPU_matrix_pop_projection(void) +void GPU_matrix_pop_projection() { BLI_assert(ProjectionStack.top > 0); ProjectionStack.top--; @@ -167,7 +167,7 @@ void GPU_matrix_set(const float m[4][4]) gpu_matrix_state_active_set_dirty(true); } -void GPU_matrix_identity_projection_set(void) +void GPU_matrix_identity_projection_set() { unit_m4(Projection); CHECKMAT(Projection3D); @@ -181,7 +181,7 @@ void GPU_matrix_projection_set(const float m[4][4]) gpu_matrix_state_active_set_dirty(true); } -void GPU_matrix_identity_set(void) +void GPU_matrix_identity_set() { unit_m4(ModelView); gpu_matrix_state_active_set_dirty(true); @@ -668,7 +668,7 @@ void GPU_matrix_bind(GPUShader *shader) gpu_matrix_state_active_set_dirty(false); } -bool GPU_matrix_dirty_get(void) +bool GPU_matrix_dirty_get() { GPUMatrixState *state = Context::get()->matrix_state; return state->dirty; @@ -681,13 +681,13 @@ BLI_STATIC_ASSERT(GPU_PY_MATRIX_STACK_LEN + 1 == MATRIX_STACK_DEPTH, "define mis /* Return int since caller is may subtract. */ -int GPU_matrix_stack_level_get_model_view(void) +int GPU_matrix_stack_level_get_model_view() { GPUMatrixState *state = Context::get()->matrix_state; return (int)state->model_view_stack.top; } -int GPU_matrix_stack_level_get_projection(void) +int GPU_matrix_stack_level_get_projection() { GPUMatrixState *state = Context::get()->matrix_state; return (int)state->projection_stack.top; |