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Diffstat (limited to 'source/blender/gpu/intern/gpu_node_graph.c')
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c149
1 files changed, 149 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index fdf8ba172cb..2a2a51e32b3 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -137,6 +137,10 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType
* can happen if mixing the generic Attribute node with specialized ones. */
CLAMP_MIN(input->attr->gputype, type);
break;
+ case GPU_NODE_LINK_UNIFORM_ATTR:
+ input->source = GPU_SOURCE_UNIFORM_ATTR;
+ input->uniform_attr = link->uniform_attr;
+ break;
case GPU_NODE_LINK_CONSTANT:
input->source = (type == GPU_CLOSURE) ? GPU_SOURCE_STRUCT : GPU_SOURCE_CONSTANT;
break;
@@ -262,8 +266,90 @@ static void gpu_node_output(GPUNode *node, const eGPUType type, GPUNodeLink **li
BLI_addtail(&node->outputs, output);
}
+/* Uniform Attribute Functions */
+
+static int uniform_attr_sort_cmp(const void *a, const void *b)
+{
+ const GPUUniformAttr *attr_a = a, *attr_b = b;
+
+ int cmps = strcmp(attr_a->name, attr_b->name);
+ if (cmps != 0) {
+ return cmps > 0 ? 1 : 0;
+ }
+
+ return (attr_a->use_dupli && !attr_b->use_dupli);
+}
+
+static unsigned int uniform_attr_list_hash(const void *key)
+{
+ const GPUUniformAttrList *attrs = key;
+ return attrs->hash_code;
+}
+
+static bool uniform_attr_list_cmp(const void *a, const void *b)
+{
+ const GPUUniformAttrList *set_a = a, *set_b = b;
+
+ if (set_a->hash_code != set_b->hash_code || set_a->count != set_b->count) {
+ return true;
+ }
+
+ GPUUniformAttr *attr_a = set_a->list.first, *attr_b = set_b->list.first;
+
+ for (; attr_a && attr_b; attr_a = attr_a->next, attr_b = attr_b->next) {
+ if (!STREQ(attr_a->name, attr_b->name) || attr_a->use_dupli != attr_b->use_dupli) {
+ return true;
+ }
+ }
+
+ return attr_a || attr_b;
+}
+
+struct GHash *GPU_uniform_attr_list_hash_new(const char *info)
+{
+ return BLI_ghash_new(uniform_attr_list_hash, uniform_attr_list_cmp, info);
+}
+
+void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, GPUUniformAttrList *src)
+{
+ dest->count = src->count;
+ dest->hash_code = src->hash_code;
+ BLI_duplicatelist(&dest->list, &src->list);
+}
+
+void GPU_uniform_attr_list_free(GPUUniformAttrList *set)
+{
+ set->count = 0;
+ set->hash_code = 0;
+ BLI_freelistN(&set->list);
+}
+
+void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph)
+{
+ GPUUniformAttrList *attrs = &graph->uniform_attrs;
+ BLI_assert(attrs->count == BLI_listbase_count(&attrs->list));
+
+ /* Sort the attributes by name to ensure a stable order. */
+ BLI_listbase_sort(&attrs->list, uniform_attr_sort_cmp);
+
+ /* Compute the indices and the hash code. */
+ int next_id = 0;
+ attrs->hash_code = 0;
+
+ LISTBASE_FOREACH (GPUUniformAttr *, attr, &attrs->list) {
+ attr->id = next_id++;
+
+ attrs->hash_code ^= BLI_ghashutil_strhash_p(attr->name);
+
+ if (attr->use_dupli) {
+ attrs->hash_code ^= BLI_ghashutil_uinthash(attr->id);
+ }
+ }
+}
+
/* Attributes and Textures */
+/** Add a new varying attribute of given type and name. Returns NULL if out of slots. */
static GPUMaterialAttribute *gpu_node_graph_add_attribute(GPUNodeGraph *graph,
CustomDataType type,
const char *name)
@@ -299,6 +385,38 @@ static GPUMaterialAttribute *gpu_node_graph_add_attribute(GPUNodeGraph *graph,
return attr;
}
+/** Add a new uniform attribute of given type and name. Returns NULL if out of slots. */
+static GPUUniformAttr *gpu_node_graph_add_uniform_attribute(GPUNodeGraph *graph,
+ const char *name,
+ bool use_dupli)
+{
+ /* Find existing attribute. */
+ GPUUniformAttrList *attrs = &graph->uniform_attrs;
+ GPUUniformAttr *attr = attrs->list.first;
+
+ for (; attr; attr = attr->next) {
+ if (STREQ(attr->name, name) && attr->use_dupli == use_dupli) {
+ break;
+ }
+ }
+
+ /* Add new requested attribute if it's within GPU limits. */
+ if (attr == NULL && attrs->count < GPU_MAX_UNIFORM_ATTR) {
+ attr = MEM_callocN(sizeof(*attr), __func__);
+ STRNCPY(attr->name, name);
+ attr->use_dupli = use_dupli;
+ attr->id = -1;
+ BLI_addtail(&attrs->list, attr);
+ attrs->count++;
+ }
+
+ if (attr != NULL) {
+ attr->users++;
+ }
+
+ return attr;
+}
+
static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
Image *ima,
ImageUser *iuser,
@@ -372,6 +490,7 @@ GPUNodeLink *GPU_attribute(GPUMaterial *mat, const CustomDataType type, const ch
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUMaterialAttribute *attr = gpu_node_graph_add_attribute(graph, type, name);
+ /* Dummy fallback if out of slots. */
if (attr == NULL) {
static const float zero_data[GPU_MAX_CONSTANT_DATA] = {0.0f};
return GPU_constant(zero_data);
@@ -383,6 +502,23 @@ GPUNodeLink *GPU_attribute(GPUMaterial *mat, const CustomDataType type, const ch
return link;
}
+GPUNodeLink *GPU_uniform_attribute(GPUMaterial *mat, const char *name, bool use_dupli)
+{
+ GPUNodeGraph *graph = gpu_material_node_graph(mat);
+ GPUUniformAttr *attr = gpu_node_graph_add_uniform_attribute(graph, name, use_dupli);
+
+ /* Dummy fallback if out of slots. */
+ if (attr == NULL) {
+ static const float zero_data[GPU_MAX_CONSTANT_DATA] = {0.0f};
+ return GPU_constant(zero_data);
+ }
+
+ GPUNodeLink *link = gpu_node_link_create();
+ link->link_type = GPU_NODE_LINK_UNIFORM_ATTR;
+ link->uniform_attr = attr;
+ return link;
+}
+
GPUNodeLink *GPU_constant(const float *num)
{
GPUNodeLink *link = gpu_node_link_create();
@@ -619,6 +755,9 @@ static void gpu_inputs_free(ListBase *inputs)
if (input->source == GPU_SOURCE_ATTR) {
input->attr->users--;
}
+ else if (input->source == GPU_SOURCE_UNIFORM_ATTR) {
+ input->uniform_attr->users--;
+ }
else if (ELEM(input->source, GPU_SOURCE_TEX, GPU_SOURCE_TEX_TILED_MAPPING)) {
input->texture->users--;
}
@@ -674,6 +813,7 @@ void gpu_node_graph_free(GPUNodeGraph *graph)
BLI_freelistN(&graph->volume_grids);
BLI_freelistN(&graph->textures);
BLI_freelistN(&graph->attributes);
+ GPU_uniform_attr_list_free(&graph->uniform_attrs);
}
/* Prune Unused Nodes */
@@ -738,4 +878,13 @@ void gpu_node_graph_prune_unused(GPUNodeGraph *graph)
BLI_freelinkN(&graph->volume_grids, grid);
}
}
+
+ GPUUniformAttrList *uattrs = &graph->uniform_attrs;
+
+ LISTBASE_FOREACH_MUTABLE (GPUUniformAttr *, attr, &uattrs->list) {
+ if (attr->users == 0) {
+ BLI_freelinkN(&uattrs->list, attr);
+ uattrs->count--;
+ }
+ }
}