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Diffstat (limited to 'source/blender/gpu/intern/gpu_platform.c')
-rw-r--r--source/blender/gpu/intern/gpu_platform.c229
1 files changed, 229 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_platform.c b/source/blender/gpu/intern/gpu_platform.c
new file mode 100644
index 00000000000..871052bb070
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_platform.c
@@ -0,0 +1,229 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * Wrap OpenGL features such as textures, shaders and GLSL
+ * with checks for drivers and GPU support.
+ */
+#include "GPU_platform.h"
+#include "GPU_glew.h"
+#include "gpu_private.h"
+
+#include <string.h>
+
+#include "BLI_dynstr.h"
+#include "BLI_string.h"
+
+#include "MEM_guardedalloc.h"
+
+static struct GPUPlatformGlobal {
+ bool initialized;
+ eGPUDeviceType device;
+ eGPUOSType os;
+ eGPUDriverType driver;
+ eGPUSupportLevel support_level;
+ char *support_key;
+ char *gpu_name;
+} GPG = {false};
+
+typedef struct GPUPlatformSupportTest {
+ eGPUSupportLevel support_level;
+ eGPUDeviceType device;
+ eGPUOSType os;
+ eGPUDriverType driver;
+ const char *vendor;
+ const char *renderer;
+ const char *version;
+} GPUPlatformSupportTest;
+
+eGPUSupportLevel GPU_platform_support_level(void)
+{
+ return GPG.support_level;
+}
+
+const char *GPU_platform_support_level_key(void)
+{
+ return GPG.support_key;
+}
+
+const char *GPU_platform_gpu_name(void)
+{
+ return GPG.gpu_name;
+}
+
+/* GPU Types */
+bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
+{
+ return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver);
+}
+
+static char *gpu_platform_create_key(eGPUSupportLevel support_level,
+ const char *vendor,
+ const char *renderer,
+ const char *version)
+{
+ DynStr *ds = BLI_dynstr_new();
+ BLI_dynstr_append(ds, "{");
+ BLI_dynstr_append(ds, vendor);
+ BLI_dynstr_append(ds, "/");
+ BLI_dynstr_append(ds, renderer);
+ BLI_dynstr_append(ds, "/");
+ BLI_dynstr_append(ds, version);
+ BLI_dynstr_append(ds, "}");
+ BLI_dynstr_append(ds, "=");
+ if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
+ BLI_dynstr_append(ds, "SUPPORTED");
+ }
+ else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
+ BLI_dynstr_append(ds, "LIMITED");
+ }
+ else {
+ BLI_dynstr_append(ds, "UNSUPPORTED");
+ }
+
+ char *support_key = BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+ BLI_str_replace_char(support_key, '\n', ' ');
+ BLI_str_replace_char(support_key, '\r', ' ');
+ return support_key;
+}
+
+static char *gpu_platform_create_gpu_name(const char *vendor,
+ const char *renderer,
+ const char *version)
+{
+ DynStr *ds = BLI_dynstr_new();
+ BLI_dynstr_append(ds, vendor);
+ BLI_dynstr_append(ds, " ");
+ BLI_dynstr_append(ds, renderer);
+ BLI_dynstr_append(ds, " ");
+ BLI_dynstr_append(ds, version);
+
+ char *gpu_name = BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+ BLI_str_replace_char(gpu_name, '\n', ' ');
+ BLI_str_replace_char(gpu_name, '\r', ' ');
+ return gpu_name;
+}
+
+void gpu_platform_init(void)
+{
+ if (GPG.initialized) {
+ return;
+ }
+
+#ifdef _WIN32
+ GPG.os = GPU_OS_WIN;
+#elif defined(__APPLE__)
+ GPG.os = GPU_OS_MAC;
+#else
+ GPG.os = GPU_OS_UNIX;
+#endif
+
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+ const char *version = (const char *)glGetString(GL_VERSION);
+
+ if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
+ GPG.device = GPU_DEVICE_ATI;
+ GPG.driver = GPU_DRIVER_OFFICIAL;
+ }
+ else if (strstr(vendor, "NVIDIA")) {
+ GPG.device = GPU_DEVICE_NVIDIA;
+ GPG.driver = GPU_DRIVER_OFFICIAL;
+ }
+ else if (strstr(vendor, "Intel") ||
+ /* src/mesa/drivers/dri/intel/intel_context.c */
+ strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
+ GPG.device = GPU_DEVICE_INTEL;
+ GPG.driver = GPU_DRIVER_OFFICIAL;
+
+ if (strstr(renderer, "UHD Graphics") ||
+ /* Not UHD but affected by the same bugs. */
+ strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2")) {
+ GPG.device |= GPU_DEVICE_INTEL_UHD;
+ }
+ }
+ else if ((strstr(renderer, "Mesa DRI R")) ||
+ (strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
+ (strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
+ (strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
+ (strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
+ GPG.device = GPU_DEVICE_ATI;
+ GPG.driver = GPU_DRIVER_OPENSOURCE;
+ }
+ else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
+ GPG.device = GPU_DEVICE_NVIDIA;
+ GPG.driver = GPU_DRIVER_OPENSOURCE;
+ }
+ else if (strstr(vendor, "Mesa")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else if (strstr(vendor, "Microsoft")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else if (strstr(renderer, "Apple Software Renderer")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else {
+ printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
+ printf("Detected OpenGL configuration:\n");
+ printf("Vendor: %s\n", vendor);
+ printf("Renderer: %s\n", renderer);
+ GPG.device = GPU_DEVICE_ANY;
+ GPG.driver = GPU_DRIVER_ANY;
+ }
+
+ /* Detect support level */
+ if (!GLEW_VERSION_3_3) {
+ GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
+ }
+ else {
+ if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
+ /* Old Intel drivers with known bugs that cause material properties to crash.
+ * Version Build 10.18.14.5067 is the latest available and appears to be working
+ * ok with our workarounds, so excluded from this list. */
+ if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
+ strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
+ strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
+ strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
+ strstr(version, "Build 10.18.14.4")) {
+ GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
+ }
+ }
+ }
+ GPG.support_key = gpu_platform_create_key(GPG.support_level, vendor, renderer, version);
+ GPG.gpu_name = gpu_platform_create_gpu_name(vendor, renderer, version);
+ GPG.initialized = true;
+}
+
+void gpu_platform_exit(void)
+{
+ MEM_SAFE_FREE(GPG.support_key);
+ MEM_SAFE_FREE(GPG.gpu_name);
+}