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Diffstat (limited to 'source/blender/gpu/intern/gpu_primitive.c')
-rw-r--r--source/blender/gpu/intern/gpu_primitive.c64
1 files changed, 32 insertions, 32 deletions
diff --git a/source/blender/gpu/intern/gpu_primitive.c b/source/blender/gpu/intern/gpu_primitive.c
index e59e4a953d7..2285c1ab95b 100644
--- a/source/blender/gpu/intern/gpu_primitive.c
+++ b/source/blender/gpu/intern/gpu_primitive.c
@@ -28,51 +28,51 @@
GPUPrimClass GPU_primtype_class(GPUPrimType prim_type)
{
- static const GPUPrimClass classes[] = {
- [GPU_PRIM_POINTS] = GPU_PRIM_CLASS_POINT,
- [GPU_PRIM_LINES] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_LINE_STRIP] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_LINE_LOOP] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_TRIS] = GPU_PRIM_CLASS_SURFACE,
- [GPU_PRIM_TRI_STRIP] = GPU_PRIM_CLASS_SURFACE,
- [GPU_PRIM_TRI_FAN] = GPU_PRIM_CLASS_SURFACE,
+ static const GPUPrimClass classes[] = {
+ [GPU_PRIM_POINTS] = GPU_PRIM_CLASS_POINT,
+ [GPU_PRIM_LINES] = GPU_PRIM_CLASS_LINE,
+ [GPU_PRIM_LINE_STRIP] = GPU_PRIM_CLASS_LINE,
+ [GPU_PRIM_LINE_LOOP] = GPU_PRIM_CLASS_LINE,
+ [GPU_PRIM_TRIS] = GPU_PRIM_CLASS_SURFACE,
+ [GPU_PRIM_TRI_STRIP] = GPU_PRIM_CLASS_SURFACE,
+ [GPU_PRIM_TRI_FAN] = GPU_PRIM_CLASS_SURFACE,
- [GPU_PRIM_LINES_ADJ] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_LINE_STRIP_ADJ] = GPU_PRIM_CLASS_LINE,
- [GPU_PRIM_TRIS_ADJ] = GPU_PRIM_CLASS_SURFACE,
+ [GPU_PRIM_LINES_ADJ] = GPU_PRIM_CLASS_LINE,
+ [GPU_PRIM_LINE_STRIP_ADJ] = GPU_PRIM_CLASS_LINE,
+ [GPU_PRIM_TRIS_ADJ] = GPU_PRIM_CLASS_SURFACE,
- [GPU_PRIM_NONE] = GPU_PRIM_CLASS_NONE,
- };
+ [GPU_PRIM_NONE] = GPU_PRIM_CLASS_NONE,
+ };
- return classes[prim_type];
+ return classes[prim_type];
}
bool GPU_primtype_belongs_to_class(GPUPrimType prim_type, GPUPrimClass prim_class)
{
- if (prim_class == GPU_PRIM_CLASS_NONE && prim_type == GPU_PRIM_NONE) {
- return true;
- }
- return prim_class & GPU_primtype_class(prim_type);
+ if (prim_class == GPU_PRIM_CLASS_NONE && prim_type == GPU_PRIM_NONE) {
+ return true;
+ }
+ return prim_class & GPU_primtype_class(prim_type);
}
GLenum convert_prim_type_to_gl(GPUPrimType prim_type)
{
#if TRUST_NO_ONE
- assert(prim_type != GPU_PRIM_NONE);
+ assert(prim_type != GPU_PRIM_NONE);
#endif
- static const GLenum table[] = {
- [GPU_PRIM_POINTS] = GL_POINTS,
- [GPU_PRIM_LINES] = GL_LINES,
- [GPU_PRIM_LINE_STRIP] = GL_LINE_STRIP,
- [GPU_PRIM_LINE_LOOP] = GL_LINE_LOOP,
- [GPU_PRIM_TRIS] = GL_TRIANGLES,
- [GPU_PRIM_TRI_STRIP] = GL_TRIANGLE_STRIP,
- [GPU_PRIM_TRI_FAN] = GL_TRIANGLE_FAN,
+ static const GLenum table[] = {
+ [GPU_PRIM_POINTS] = GL_POINTS,
+ [GPU_PRIM_LINES] = GL_LINES,
+ [GPU_PRIM_LINE_STRIP] = GL_LINE_STRIP,
+ [GPU_PRIM_LINE_LOOP] = GL_LINE_LOOP,
+ [GPU_PRIM_TRIS] = GL_TRIANGLES,
+ [GPU_PRIM_TRI_STRIP] = GL_TRIANGLE_STRIP,
+ [GPU_PRIM_TRI_FAN] = GL_TRIANGLE_FAN,
- [GPU_PRIM_LINES_ADJ] = GL_LINES_ADJACENCY,
- [GPU_PRIM_LINE_STRIP_ADJ] = GL_LINE_STRIP_ADJACENCY,
- [GPU_PRIM_TRIS_ADJ] = GL_TRIANGLES_ADJACENCY,
- };
+ [GPU_PRIM_LINES_ADJ] = GL_LINES_ADJACENCY,
+ [GPU_PRIM_LINE_STRIP_ADJ] = GL_LINE_STRIP_ADJACENCY,
+ [GPU_PRIM_TRIS_ADJ] = GL_TRIANGLES_ADJACENCY,
+ };
- return table[prim_type];
+ return table[prim_type];
}