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Diffstat (limited to 'source/blender/gpu/intern/gpu_query.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_query.hh | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_query.hh b/source/blender/gpu/intern/gpu_query.hh new file mode 100644 index 00000000000..5e3159a94f7 --- /dev/null +++ b/source/blender/gpu/intern/gpu_query.hh @@ -0,0 +1,59 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "BLI_span.hh" + +namespace blender::gpu { + +typedef enum GPUQueryType { + GPU_QUERY_OCCLUSION = 0, +} GPUQueryType; + +class QueryPool { + public: + virtual ~QueryPool(){}; + + /** + * Will start and end the query at this index inside the pool. The pool will resize + * automatically but does not support sparse allocation. So prefer using consecutive indices. + */ + virtual void init(GPUQueryType type) = 0; + + /** + * Will start and end the query at this index inside the pool. + * The pool will resize automatically. + */ + virtual void begin_query(void) = 0; + virtual void end_query(void) = 0; + + /** + * Must be fed with a buffer large enough to contain all the queries issued. + * IMPORTANT: Result for each query can be either binary or represent the number of samples + * drawn. + */ + virtual void get_occlusion_result(MutableSpan<uint32_t> r_values) = 0; +}; + +} // namespace blender::gpu
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