diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_select.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_select.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c index d8e1fab9f80..35a39b2d7a1 100644 --- a/source/blender/gpu/intern/gpu_select.c +++ b/source/blender/gpu/intern/gpu_select.c @@ -82,7 +82,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, c g_query_state.oldhits = oldhits; if (!g_query_state.use_gpu_select) { - glSelectBuffer( bufsize, (GLuint *)buffer); + glSelectBuffer(bufsize, (GLuint *)buffer); glRenderMode(GL_SELECT); glInitNames(); glPushName(-1); @@ -92,8 +92,8 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, c g_query_state.num_of_queries = ALLOC_QUERIES; - g_query_state.queries = MEM_mallocN(g_query_state.num_of_queries * sizeof(*g_query_state.queries) , "gpu selection queries"); - g_query_state.id = MEM_mallocN(g_query_state.num_of_queries * sizeof(*g_query_state.id) , "gpu selection ids"); + g_query_state.queries = MEM_mallocN(g_query_state.num_of_queries * sizeof(*g_query_state.queries), "gpu selection queries"); + g_query_state.id = MEM_mallocN(g_query_state.num_of_queries * sizeof(*g_query_state.id), "gpu selection ids"); glGenQueriesARB(g_query_state.num_of_queries, g_query_state.queries); glPushAttrib(GL_DEPTH_BUFFER_BIT | GL_VIEWPORT_BIT); @@ -135,7 +135,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, c bool GPU_select_load_id(unsigned int id) { /* if no selection mode active, ignore */ - if(!g_query_state.select_is_active) + if (!g_query_state.select_is_active) return true; if (!g_query_state.use_gpu_select) { @@ -158,7 +158,7 @@ bool GPU_select_load_id(unsigned int id) g_query_state.active_query++; g_query_state.query_issued = true; - if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS) { + if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS && g_query_state.index < g_query_state.oldhits) { if (g_query_state.buffer[g_query_state.index * 4 + 3] == id) { g_query_state.index++; return true; @@ -191,7 +191,7 @@ unsigned int GPU_select_end(void) glGetQueryObjectuivARB(g_query_state.queries[i], GL_QUERY_RESULT_ARB, &result); if (result > 0) { if (g_query_state.mode != GPU_SELECT_NEAREST_SECOND_PASS) { - if(hits < g_query_state.bufsize) { + if (hits < g_query_state.bufsize) { g_query_state.buffer[hits * 4] = 1; g_query_state.buffer[hits * 4 + 1] = 0xFFFF; g_query_state.buffer[hits * 4 + 2] = 0xFFFF; |