diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_select.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_select.c | 48 |
1 files changed, 31 insertions, 17 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c index 4978229a350..58582232cd5 100644 --- a/source/blender/gpu/intern/gpu_select.c +++ b/source/blender/gpu/intern/gpu_select.c @@ -69,6 +69,9 @@ typedef struct GPUQueryState { static GPUQueryState g_query_state = {0}; +/** + * initialize and provide buffer for results + */ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, char mode, int oldhits) { g_query_state.select_is_active = true; @@ -95,7 +98,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, c g_query_state.queries = MEM_mallocN(g_query_state.num_of_queries * sizeof(*g_query_state.queries), "gpu selection queries"); g_query_state.id = MEM_mallocN(g_query_state.num_of_queries * sizeof(*g_query_state.id), "gpu selection ids"); - glGenQueriesARB(g_query_state.num_of_queries, g_query_state.queries); + glGenQueries(g_query_state.num_of_queries, g_query_state.queries); glPushAttrib(GL_DEPTH_BUFFER_BIT | GL_VIEWPORT_BIT); /* disable writing to the framebuffer */ @@ -133,6 +136,13 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, c } } +/** + * loads a new selection id and ends previous query, if any. In second pass of selection it also returns + * if id has been hit on the first pass already. + * Thus we can skip drawing un-hit objects. + * + * \warning We rely on the order of object rendering on passes to be the same for this to work. + */ bool GPU_select_load_id(unsigned int id) { /* if no selection mode active, ignore */ @@ -144,17 +154,17 @@ bool GPU_select_load_id(unsigned int id) } else { if (g_query_state.query_issued) { - glEndQueryARB(GL_SAMPLES_PASSED_ARB); + glEndQuery(GL_SAMPLES_PASSED); } /* if required, allocate extra queries */ if (g_query_state.active_query == g_query_state.num_of_queries) { g_query_state.num_of_queries += ALLOC_QUERIES; g_query_state.queries = MEM_reallocN(g_query_state.queries, g_query_state.num_of_queries * sizeof(*g_query_state.queries)); g_query_state.id = MEM_reallocN(g_query_state.id, g_query_state.num_of_queries * sizeof(*g_query_state.id)); - glGenQueriesARB(ALLOC_QUERIES, &g_query_state.queries[g_query_state.active_query]); + glGenQueries(ALLOC_QUERIES, &g_query_state.queries[g_query_state.active_query]); } - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, g_query_state.queries[g_query_state.active_query]); + glBeginQuery(GL_SAMPLES_PASSED, g_query_state.queries[g_query_state.active_query]); g_query_state.id[g_query_state.active_query] = id; g_query_state.active_query++; g_query_state.query_issued = true; @@ -173,6 +183,11 @@ bool GPU_select_load_id(unsigned int id) return true; } +/** + * Cleanup and flush selection results to buffer. + * Return number of hits and hits in buffer. + * if \a dopass is true, we will do a second pass with occlusion queries to get the closest hit. + */ unsigned int GPU_select_end(void) { unsigned int hits = 0; @@ -184,12 +199,12 @@ unsigned int GPU_select_end(void) int i; if (g_query_state.query_issued) { - glEndQueryARB(GL_SAMPLES_PASSED_ARB); + glEndQuery(GL_SAMPLES_PASSED); } for (i = 0; i < g_query_state.active_query; i++) { unsigned int result; - glGetQueryObjectuivARB(g_query_state.queries[i], GL_QUERY_RESULT_ARB, &result); + glGetQueryObjectuiv(g_query_state.queries[i], GL_QUERY_RESULT, &result); if (result > 0) { if (g_query_state.mode != GPU_SELECT_NEAREST_SECOND_PASS) { int maxhits = g_query_state.bufsize / 4; @@ -221,7 +236,7 @@ unsigned int GPU_select_end(void) } } - glDeleteQueriesARB(g_query_state.num_of_queries, g_query_state.queries); + glDeleteQueries(g_query_state.num_of_queries, g_query_state.queries); MEM_freeN(g_query_state.queries); MEM_freeN(g_query_state.id); glPopAttrib(); @@ -233,16 +248,15 @@ unsigned int GPU_select_end(void) return hits; } - -bool GPU_select_query_check_support(void) -{ - return GLEW_ARB_occlusion_query; -} - - +/** + * has user activated? + */ bool GPU_select_query_check_active(void) { - return GLEW_ARB_occlusion_query && - ((U.gpu_select_method == USER_SELECT_USE_OCCLUSION_QUERY) || - ((U.gpu_select_method == USER_SELECT_AUTO) && GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY))); + return ((U.gpu_select_method == USER_SELECT_USE_OCCLUSION_QUERY) || + ((U.gpu_select_method == USER_SELECT_AUTO) && + (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY) || + /* unsupported by nouveau, gallium 0.4, see: T47940 */ + GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)))); + } |