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Diffstat (limited to 'source/blender/gpu/intern/gpu_select_pick.c')
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 3e5fc1ab19e..c6d8545527c 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -320,7 +320,7 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, c
glDepthFunc(GL_LEQUAL);
float viewport[4];
- glGetFloatv(GL_VIEWPORT, viewport);
+ GPU_viewport_size_get_f(viewport);
ps->src.clip_rect = *input;
ps->src.rect_len = rect_len;
@@ -330,7 +330,7 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, c
ps->gl.clip_readpixels[2] = BLI_rcti_size_x(&ps->src.clip_rect);
ps->gl.clip_readpixels[3] = BLI_rcti_size_y(&ps->src.clip_rect);
- glViewport(UNPACK4(ps->gl.clip_readpixels));
+ GPU_viewport(UNPACK4(ps->gl.clip_readpixels));
/* It's possible we don't want to clear depth buffer,
* so existing elements are masked by current z-buffer. */