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Diffstat (limited to 'source/blender/gpu/intern/gpu_select_pick.c')
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 7657d329b8a..703035483dd 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -326,6 +326,9 @@ void gpu_select_pick_begin(
glDepthMask(GL_TRUE);
if (mode == GPU_SELECT_PICK_ALL) {
+ /* Note that other depth settings (such as #GL_LEQUAL) work too,
+ * since the depth is always cleared.
+ * Noting this for cases when depth picking is used where drawing calls change depth settings. */
glDepthFunc(GL_ALWAYS);
}
else {