diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_sample_query.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_select_sample_query.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.c b/source/blender/gpu/intern/gpu_select_sample_query.c index c82d1e17c66..70ad2f6759e 100644 --- a/source/blender/gpu/intern/gpu_select_sample_query.c +++ b/source/blender/gpu/intern/gpu_select_sample_query.c @@ -88,14 +88,14 @@ void gpu_select_query_begin( gpuPushAttr(GPU_DEPTH_BUFFER_BIT | GPU_VIEWPORT_BIT | GPU_SCISSOR_BIT); /* disable writing to the framebuffer */ - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + GPU_color_mask(false, false, false, false); /* In order to save some fill rate we minimize the viewport using rect. * We need to get the region of the viewport so that our geometry doesn't * get rejected before the depth test. Should probably cull rect against * the viewport but this is a rare case I think */ - glGetFloatv(GL_VIEWPORT, viewport); - glViewport(viewport[0], viewport[1], BLI_rcti_size_x(input), BLI_rcti_size_y(input)); + GPU_viewport_size_get_f(viewport); + GPU_viewport(viewport[0], viewport[1], BLI_rcti_size_x(input), BLI_rcti_size_y(input)); /* occlusion queries operates on fragments that pass tests and since we are interested on all * objects in the view frustum independently of their order, we need to disable the depth test */ @@ -206,7 +206,7 @@ uint gpu_select_query_end(void) MEM_freeN(g_query_state.queries); MEM_freeN(g_query_state.id); gpuPopAttr(); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + GPU_color_mask(true, true, true, true); return hits; } |