diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 56 |
1 files changed, 51 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 1a0daf4ac41..dc26a1a8e7b 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -134,21 +134,25 @@ extern char datatoc_gpu_shader_gpencil_fill_vert_glsl[]; extern char datatoc_gpu_shader_gpencil_fill_frag_glsl[]; extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]; +extern char datatoc_gpu_shader_colorspace_lib_glsl[]; + const struct GPUShaderConfigData GPU_shader_cfg_data[GPU_SHADER_CFG_LEN] = { [GPU_SHADER_CFG_DEFAULT] = { .lib = "", - .def = "", + .def = "#define blender_srgb_to_framebuffer_space(a) a\n", }, [GPU_SHADER_CFG_CLIPPED] = { .lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl, - .def = "#define USE_WORLD_CLIP_PLANES\n", + .def = "#define USE_WORLD_CLIP_PLANES\n" + "#define blender_srgb_to_framebuffer_space(a) a\n", }, }; /* cache of built-in shaders (each is created on first use) */ static GPUShader *builtin_shaders[GPU_SHADER_CFG_LEN][GPU_SHADER_BUILTIN_LEN] = {{NULL}}; +static int g_shader_builtin_srgb_transform = 0; #ifndef NDEBUG static uint g_shaderid = 0; @@ -289,6 +293,28 @@ GPUShader *GPU_shader_create(const char *vertexcode, vertexcode, fragcode, geocode, libcode, defines, GPU_SHADER_TFB_NONE, NULL, 0, shname); } +GPUShader *GPU_shader_create_from_python(const char *vertexcode, + const char *fragcode, + const char *geocode, + const char *libcode, + const char *defines) +{ + char *libcodecat = NULL; + + if (libcode == NULL) { + libcode = datatoc_gpu_shader_colorspace_lib_glsl; + } + else { + libcode = libcodecat = BLI_strdupcat(libcode, datatoc_gpu_shader_colorspace_lib_glsl); + } + + GPUShader *sh = GPU_shader_create_ex( + vertexcode, fragcode, geocode, libcode, defines, GPU_SHADER_TFB_NONE, NULL, 0, NULL); + + MEM_SAFE_FREE(libcodecat); + return sh; +} + GPUShader *GPU_shader_load_from_binary(const char *binary, const int binary_format, const int binary_len, @@ -629,6 +655,7 @@ void GPU_shader_bind(GPUShader *shader) glUseProgram(shader->program); GPU_matrix_bind(shader->interface); + GPU_shader_set_srgb_uniform(shader->interface); } void GPU_shader_unbind(void) @@ -835,6 +862,15 @@ void GPU_shader_uniform_texture(GPUShader *UNUSED(shader), int location, GPUText glUniform1i(location, number); } +void GPU_shader_set_srgb_uniform(const GPUShaderInterface *interface) +{ + const GPUShaderInput *srgb_uniform = GPU_shaderinterface_uniform_builtin( + interface, GPU_UNIFORM_SRGB_TRANSFORM); + if (srgb_uniform) { + glUniform1i(srgb_uniform->location, g_shader_builtin_srgb_transform); + } +} + int GPU_shader_get_attribute(GPUShader *shader, const char *name) { BLI_assert(shader && shader->program); @@ -859,6 +895,11 @@ char *GPU_shader_get_binary(GPUShader *shader, uint *r_binary_format, int *r_bin return r_binary; } +void GPU_shader_set_framebuffer_srgb_target(int use_srgb_to_linear) +{ + g_shader_builtin_srgb_transform = use_srgb_to_linear; +} + static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { [GPU_SHADER_TEXT] = { @@ -983,6 +1024,7 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { { .vert = datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl, .frag = datatoc_gpu_shader_uniform_color_frag_glsl, + .defs = datatoc_gpu_shader_colorspace_lib_glsl, }, [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = @@ -1162,8 +1204,12 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, /* common case */ if (sh_cfg == GPU_SHADER_CFG_DEFAULT) { - *sh_p = GPU_shader_create( - stages->vert, stages->frag, stages->geom, NULL, stages->defs, __func__); + *sh_p = GPU_shader_create_from_arrays({ + .vert = (const char *[]){stages->vert, NULL}, + .geom = (const char *[]){stages->geom, NULL}, + .frag = (const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL}, + .defs = (const char *[]){stages->defs, NULL}, + }); } else if (sh_cfg == GPU_SHADER_CFG_CLIPPED) { /* Remove eventually, for now ensure support for each shader has been added. */ @@ -1182,7 +1228,7 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, *sh_p = GPU_shader_create_from_arrays({ .vert = (const char *[]){world_clip_lib, stages->vert, NULL}, .geom = (const char *[]){stages->geom ? world_clip_lib : NULL, stages->geom, NULL}, - .frag = (const char *[]){stages->frag, NULL}, + .frag = (const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL}, .defs = (const char *[]){world_clip_def, stages->defs, NULL}, }); } |