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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index d8508551f0c..4bfae6523a9 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -84,19 +84,19 @@ extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[];
extern char datatoc_gpu_shader_3D_groundline_geom_glsl[];
extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[];
-extern char datatoc_gpu_shader_point_uniform_color_smooth_frag_glsl[];
-extern char datatoc_gpu_shader_point_uniform_color_outline_smooth_frag_glsl[];
-extern char datatoc_gpu_shader_point_varying_color_outline_smooth_frag_glsl[];
+extern char datatoc_gpu_shader_point_uniform_color_aa_frag_glsl[];
+extern char datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl[];
+extern char datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_varying_size_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
-extern char datatoc_gpu_shader_3D_point_uniform_size_smooth_vert_glsl[];
-extern char datatoc_gpu_shader_3D_point_uniform_size_outline_smooth_vert_glsl[];
+extern char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[];
+extern char datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
-extern char datatoc_gpu_shader_2D_point_uniform_size_smooth_vert_glsl[];
-extern char datatoc_gpu_shader_2D_point_uniform_size_outline_smooth_vert_glsl[];
-extern char datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_smooth_vert_glsl[];
+extern char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[];
+extern char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[];
+extern char datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_vert_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[];
@@ -732,15 +732,15 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
[GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] =
{ datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
datatoc_gpu_shader_point_varying_color_frag_glsl },
- [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH] =
- { datatoc_gpu_shader_2D_point_uniform_size_smooth_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_smooth_frag_glsl },
- [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH] =
- { datatoc_gpu_shader_2D_point_uniform_size_outline_smooth_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_outline_smooth_frag_glsl },
- [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_SMOOTH] =
- { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_smooth_vert_glsl,
- datatoc_gpu_shader_point_varying_color_outline_smooth_frag_glsl },
+ [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
+ { datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_aa_frag_glsl },
+ [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] =
+ { datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
+ [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] =
+ { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl,
+ datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl },
[GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl,
datatoc_gpu_shader_point_uniform_color_frag_glsl },
[GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = { datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl,
@@ -750,12 +750,12 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
[GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] =
{ datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl,
datatoc_gpu_shader_point_varying_color_frag_glsl },
- [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH] =
- { datatoc_gpu_shader_3D_point_uniform_size_smooth_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_smooth_frag_glsl },
- [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH] =
- { datatoc_gpu_shader_3D_point_uniform_size_outline_smooth_vert_glsl,
- datatoc_gpu_shader_point_uniform_color_outline_smooth_frag_glsl },
+ [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
+ { datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_aa_frag_glsl },
+ [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] =
+ { datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl,
+ datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl },
[GPU_SHADER_INSTANCE_UNIFORM_COLOR] = { datatoc_gpu_shader_instance_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
[GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] =