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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 464135426d2..e8ea6425d7b 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -53,9 +53,9 @@ extern char datatoc_gpu_shader_2D_vert_glsl[];
extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_frag_glsl[];
-extern char datatoc_gpu_shader_2D_texture_vert_glsl[];
-extern char datatoc_gpu_shader_2D_texture_2D_frag_glsl[];
-extern char datatoc_gpu_shader_2D_texture_rect_frag_glsl[];
+extern char datatoc_gpu_shader_3D_image_vert_glsl[];
+extern char datatoc_gpu_shader_image_modulate_alpha_frag_glsl[];
+extern char datatoc_gpu_shader_image_rect_modulate_alpha_frag_glsl[];
extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_3D_flat_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_vert_glsl[];
@@ -105,9 +105,9 @@ static struct GPUShadersGlobal {
GPUShader *fx_shaders[MAX_FX_SHADERS * 2];
/* for drawing text */
GPUShader *text;
- /* for drawing texture */
- GPUShader *texture_2D;
- GPUShader *texture_rect;
+ /* for drawing images */
+ GPUShader *image_modulate_alpha_3D;
+ GPUShader *image_rect_modulate_alpha_3D;
/* for simple 2D drawing */
GPUShader *uniform_color_2D;
GPUShader *flat_color_2D;
@@ -651,21 +651,21 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
NULL, NULL, NULL, 0, 0, 0);
retval = GG.shaders.text;
break;
- case GPU_SHADER_2D_TEXTURE_2D:
- if (!GG.shaders.texture_2D)
- GG.shaders.texture_2D = GPU_shader_create(
- datatoc_gpu_shader_2D_texture_vert_glsl,
- datatoc_gpu_shader_2D_texture_2D_frag_glsl,
+ case GPU_SHADER_3D_IMAGE_MODULATE_ALPHA:
+ if (!GG.shaders.image_modulate_alpha_3D)
+ GG.shaders.image_modulate_alpha_3D = GPU_shader_create(
+ datatoc_gpu_shader_3D_image_vert_glsl,
+ datatoc_gpu_shader_image_modulate_alpha_frag_glsl,
NULL, NULL, NULL, 0, 0, 0);
- retval = GG.shaders.texture_2D;
+ retval = GG.shaders.image_modulate_alpha_3D;
break;
- case GPU_SHADER_2D_TEXTURE_RECT:
- if (!GG.shaders.texture_rect)
- GG.shaders.texture_rect = GPU_shader_create(
- datatoc_gpu_shader_2D_texture_vert_glsl,
- datatoc_gpu_shader_2D_texture_rect_frag_glsl,
+ case GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA:
+ if (!GG.shaders.image_rect_modulate_alpha_3D)
+ GG.shaders.image_rect_modulate_alpha_3D = GPU_shader_create(
+ datatoc_gpu_shader_3D_image_vert_glsl,
+ datatoc_gpu_shader_image_rect_modulate_alpha_frag_glsl,
NULL, NULL, NULL, 0, 0, 0);
- retval = GG.shaders.texture_rect;
+ retval = GG.shaders.image_rect_modulate_alpha_3D;
break;
case GPU_SHADER_2D_UNIFORM_COLOR:
if (!GG.shaders.uniform_color_2D)
@@ -917,14 +917,14 @@ void GPU_shader_free_builtin_shaders(void)
GG.shaders.text = NULL;
}
- if (GG.shaders.texture_2D) {
- GPU_shader_free(GG.shaders.texture_2D);
- GG.shaders.texture_2D = NULL;
+ if (GG.shaders.image_modulate_alpha_3D) {
+ GPU_shader_free(GG.shaders.image_modulate_alpha_3D);
+ GG.shaders.image_modulate_alpha_3D = NULL;
}
- if (GG.shaders.texture_rect) {
- GPU_shader_free(GG.shaders.texture_rect);
- GG.shaders.texture_rect = NULL;
+ if (GG.shaders.image_rect_modulate_alpha_3D) {
+ GPU_shader_free(GG.shaders.image_rect_modulate_alpha_3D);
+ GG.shaders.image_rect_modulate_alpha_3D = NULL;
}
if (GG.shaders.uniform_color_2D) {