diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_builder.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_builder.cc | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builder.cc b/source/blender/gpu/intern/gpu_shader_builder.cc deleted file mode 100644 index 334bdb2ec58..00000000000 --- a/source/blender/gpu/intern/gpu_shader_builder.cc +++ /dev/null @@ -1,102 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2021 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup gpu - * - * Compile time automation of shader compilation and validation. - */ - -#include <iostream> - -#include "GHOST_C-api.h" - -#include "GPU_context.h" -#include "GPU_init_exit.h" -#include "gpu_shader_create_info_private.hh" - -#include "CLG_log.h" - -namespace blender::gpu::shader_builder { - -class ShaderBuilder { - private: - GHOST_SystemHandle ghost_system_; - GHOST_ContextHandle ghost_context_; - GPUContext *gpu_context_ = nullptr; - - public: - void init(); - bool bake_create_infos(); - void exit(); -}; - -bool ShaderBuilder::bake_create_infos() -{ - return gpu_shader_create_info_compile_all(); -} - -void ShaderBuilder::init() -{ - CLG_init(); - - GHOST_GLSettings glSettings = {0}; - ghost_system_ = GHOST_CreateSystem(); - ghost_context_ = GHOST_CreateOpenGLContext(ghost_system_, glSettings); - GHOST_ActivateOpenGLContext(ghost_context_); - - gpu_context_ = GPU_context_create(nullptr); - GPU_init(); -} - -void ShaderBuilder::exit() -{ - GPU_backend_exit(); - GPU_exit(); - - GPU_context_discard(gpu_context_); - - GHOST_DisposeOpenGLContext(ghost_system_, ghost_context_); - GHOST_DisposeSystem(ghost_system_); - - CLG_exit(); -} - -} // namespace blender::gpu::shader_builder - -/** \brief Entry point for the shader_builder. */ -int main(int argc, const char *argv[]) -{ - if (argc < 2) { - printf("Usage: %s <data_file_to>\n", argv[0]); - exit(1); - } - - int exit_code = 0; - - blender::gpu::shader_builder::ShaderBuilder builder; - builder.init(); - if (!builder.bake_create_infos()) { - exit_code = 1; - } - builder.exit(); - exit(exit_code); - - return exit_code; -} |