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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_builder.cc')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_builder.cc | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builder.cc b/source/blender/gpu/intern/gpu_shader_builder.cc new file mode 100644 index 00000000000..334bdb2ec58 --- /dev/null +++ b/source/blender/gpu/intern/gpu_shader_builder.cc @@ -0,0 +1,102 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2021 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * Compile time automation of shader compilation and validation. + */ + +#include <iostream> + +#include "GHOST_C-api.h" + +#include "GPU_context.h" +#include "GPU_init_exit.h" +#include "gpu_shader_create_info_private.hh" + +#include "CLG_log.h" + +namespace blender::gpu::shader_builder { + +class ShaderBuilder { + private: + GHOST_SystemHandle ghost_system_; + GHOST_ContextHandle ghost_context_; + GPUContext *gpu_context_ = nullptr; + + public: + void init(); + bool bake_create_infos(); + void exit(); +}; + +bool ShaderBuilder::bake_create_infos() +{ + return gpu_shader_create_info_compile_all(); +} + +void ShaderBuilder::init() +{ + CLG_init(); + + GHOST_GLSettings glSettings = {0}; + ghost_system_ = GHOST_CreateSystem(); + ghost_context_ = GHOST_CreateOpenGLContext(ghost_system_, glSettings); + GHOST_ActivateOpenGLContext(ghost_context_); + + gpu_context_ = GPU_context_create(nullptr); + GPU_init(); +} + +void ShaderBuilder::exit() +{ + GPU_backend_exit(); + GPU_exit(); + + GPU_context_discard(gpu_context_); + + GHOST_DisposeOpenGLContext(ghost_system_, ghost_context_); + GHOST_DisposeSystem(ghost_system_); + + CLG_exit(); +} + +} // namespace blender::gpu::shader_builder + +/** \brief Entry point for the shader_builder. */ +int main(int argc, const char *argv[]) +{ + if (argc < 2) { + printf("Usage: %s <data_file_to>\n", argv[0]); + exit(1); + } + + int exit_code = 0; + + blender::gpu::shader_builder::ShaderBuilder builder; + builder.init(); + if (!builder.bake_create_infos()) { + exit_code = 1; + } + builder.exit(); + exit(exit_code); + + return exit_code; +} |