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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_builder_stubs.cc')
-rw-r--r--source/blender/gpu/intern/gpu_shader_builder_stubs.cc258
1 files changed, 258 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
new file mode 100644
index 00000000000..40e54ab4394
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
@@ -0,0 +1,258 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * Stubs to reduce linking time for shader_builder.
+ */
+
+#include "BLI_utildefines.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_node.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_subdiv_ccg.h"
+
+#include "DNA_userdef_types.h"
+
+#include "DRW_engine.h"
+
+#include "bmesh.h"
+
+#include "UI_resources.h"
+
+extern "C" {
+
+Global G;
+UserDef U;
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BLI_imbuf_types.h
+ * \{ */
+
+void IMB_freeImBuf(ImBuf *UNUSED(ibuf))
+{
+ BLI_assert_unreachable();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of UI_resources.h
+ * \{ */
+
+void UI_GetThemeColor4fv(int UNUSED(colorid), float UNUSED(col[4]))
+{
+ BLI_assert_unreachable();
+}
+
+void UI_GetThemeColor3fv(int UNUSED(colorid), float UNUSED(col[3]))
+{
+ BLI_assert_unreachable();
+}
+
+void UI_GetThemeColorShade4fv(int UNUSED(colorid), int UNUSED(offset), float UNUSED(col[4]))
+{
+ BLI_assert_unreachable();
+}
+
+void UI_GetThemeColorShadeAlpha4fv(int UNUSED(colorid),
+ int UNUSED(coloffset),
+ int UNUSED(alphaoffset),
+ float UNUSED(col[4]))
+{
+ BLI_assert_unreachable();
+}
+void UI_GetThemeColorBlendShade4fv(int UNUSED(colorid1),
+ int UNUSED(colorid2),
+ float UNUSED(fac),
+ int UNUSED(offset),
+ float UNUSED(col[4]))
+{
+ BLI_assert_unreachable();
+}
+
+void UI_GetThemeColorBlend3ubv(int UNUSED(colorid1),
+ int UNUSED(colorid2),
+ float UNUSED(fac),
+ unsigned char UNUSED(col[3]))
+{
+ BLI_assert_unreachable();
+}
+
+void UI_GetThemeColorShadeAlpha4ubv(int UNUSED(colorid),
+ int UNUSED(coloffset),
+ int UNUSED(alphaoffset),
+ unsigned char UNUSED(col[4]))
+{
+ BLI_assert_unreachable();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BKE_paint.h
+ * \{ */
+bool paint_is_face_hidden(const struct MLoopTri *UNUSED(lt),
+ const struct MVert *UNUSED(mvert),
+ const struct MLoop *UNUSED(mloop))
+{
+ BLI_assert_unreachable();
+ return false;
+}
+
+void BKE_paint_face_set_overlay_color_get(const int UNUSED(face_set),
+ const int UNUSED(seed),
+ uchar UNUSED(r_color[4]))
+{
+ BLI_assert_unreachable();
+}
+
+bool paint_is_grid_face_hidden(const unsigned int *UNUSED(grid_hidden),
+ int UNUSED(gridsize),
+ int UNUSED(x),
+ int UNUSED(y))
+{
+ BLI_assert_unreachable();
+ return false;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BKE_mesh.h
+ * \{ */
+void BKE_mesh_calc_poly_normal(const struct MPoly *UNUSED(mpoly),
+ const struct MLoop *UNUSED(loopstart),
+ const struct MVert *UNUSED(mvarray),
+ float UNUSED(r_no[3]))
+{
+ BLI_assert_unreachable();
+}
+
+void BKE_mesh_looptri_get_real_edges(const struct Mesh *UNUSED(mesh),
+ const struct MLoopTri *UNUSED(looptri),
+ int UNUSED(r_edges[3]))
+{
+ BLI_assert_unreachable();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BKE_material.h
+ * \{ */
+
+void BKE_material_defaults_free_gpu(void)
+{
+ /* This function is reachable via GPU_exit. */
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BKE_customdata.h
+ * \{ */
+
+int CustomData_get_offset(const struct CustomData *UNUSED(data), int UNUSED(type))
+{
+ BLI_assert_unreachable();
+ return 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BKE_pbvh.h
+ * \{ */
+
+int BKE_pbvh_count_grid_quads(BLI_bitmap **UNUSED(grid_hidden),
+ const int *UNUSED(grid_indices),
+ int UNUSED(totgrid),
+ int UNUSED(gridsize))
+{
+ BLI_assert_unreachable();
+ return 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BKE_subdiv_ccg.h
+ * \{ */
+int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG *UNUSED(subdiv_ccg),
+ const int UNUSED(grid_index))
+{
+ BLI_assert_unreachable();
+ return 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of BKE_node.h
+ * \{ */
+void ntreeGPUMaterialNodes(struct bNodeTree *UNUSED(localtree),
+ struct GPUMaterial *UNUSED(mat),
+ bool *UNUSED(has_surface_output),
+ bool *UNUSED(has_volume_output))
+{
+ BLI_assert_unreachable();
+}
+
+struct bNodeTree *ntreeLocalize(struct bNodeTree *UNUSED(ntree))
+{
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
+void ntreeFreeLocalTree(struct bNodeTree *UNUSED(ntree))
+{
+ BLI_assert_unreachable();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of bmesh.h
+ * \{ */
+void BM_face_as_array_vert_tri(BMFace *UNUSED(f), BMVert *UNUSED(r_verts[3]))
+{
+ BLI_assert_unreachable();
+}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Stubs of DRW_engine.h
+ * \{ */
+void DRW_deferred_shader_remove(struct GPUMaterial *UNUSED(mat))
+{
+ BLI_assert_unreachable();
+}
+
+/** \} */
+}