diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_builtin.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_builtin.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c index d24d4f33144..6f339e2bc9d 100644 --- a/source/blender/gpu/intern/gpu_shader_builtin.c +++ b/source/blender/gpu/intern/gpu_shader_builtin.c @@ -96,7 +96,6 @@ extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[] extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[]; extern char datatoc_gpu_shader_point_uniform_color_aa_frag_glsl[]; extern char datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl[]; -extern char datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl[]; extern char datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl[]; extern char datatoc_gpu_shader_point_varying_color_frag_glsl[]; extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[]; @@ -105,7 +104,6 @@ extern char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[]; extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[]; extern char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[]; -extern char datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[]; @@ -358,12 +356,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { .vert = datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl, .frag = datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl, }, - [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] = - { - .name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA", - .vert = datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl, - .frag = datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl, - }, [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = { .name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR", |