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Diffstat (limited to 'source/blender/gpu/intern/gpu_shader_builtin.c')
-rw-r--r--source/blender/gpu/intern/gpu_shader_builtin.c41
1 files changed, 9 insertions, 32 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 13f1774df03..0775c53f518 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -236,39 +236,16 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.frag = datatoc_gpu_shader_uniform_color_frag_glsl,
},
- [GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR] =
- {
- .name = "GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR",
- .vert = datatoc_gpu_shader_3D_polyline_vert_glsl,
- .geom = datatoc_gpu_shader_3D_polyline_geom_glsl,
- .frag = datatoc_gpu_shader_3D_polyline_frag_glsl,
- .defs = "#define UNIFORM\n",
- },
+ [GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR] = {.name = "GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR",
+ .create_info =
+ "gpu_shader_3D_polyline_uniform_color"},
[GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR] =
- {
- .name = "GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR",
- .vert = datatoc_gpu_shader_3D_polyline_vert_glsl,
- .geom = datatoc_gpu_shader_3D_polyline_geom_glsl,
- .frag = datatoc_gpu_shader_3D_polyline_frag_glsl,
- .defs = "#define UNIFORM\n"
- "#define CLIP\n",
- },
- [GPU_SHADER_3D_POLYLINE_FLAT_COLOR] =
- {
- .name = "GPU_SHADER_3D_POLYLINE_FLAT_COLOR",
- .vert = datatoc_gpu_shader_3D_polyline_vert_glsl,
- .geom = datatoc_gpu_shader_3D_polyline_geom_glsl,
- .frag = datatoc_gpu_shader_3D_polyline_frag_glsl,
- .defs = "#define FLAT\n",
- },
- [GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR] =
- {
- .name = "GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR",
- .vert = datatoc_gpu_shader_3D_polyline_vert_glsl,
- .geom = datatoc_gpu_shader_3D_polyline_geom_glsl,
- .frag = datatoc_gpu_shader_3D_polyline_frag_glsl,
- .defs = "#define SMOOTH\n",
- },
+ {.name = "GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR",
+ .create_info = "gpu_shader_3D_polyline_clipped_uniform_color"},
+ [GPU_SHADER_3D_POLYLINE_FLAT_COLOR] = {.name = "GPU_SHADER_3D_POLYLINE_FLAT_COLOR",
+ .create_info = "gpu_shader_3D_polyline_flat_color"},
+ [GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR] = {.name = "GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR",
+ .create_info = "gpu_shader_3D_polyline_smooth_color"},
[GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] =
{